Serenity v3.3

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XZodia
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Serenity v3.3

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Iron_Forge wrote:In compliant mode, Serenity will break the map into approximately 35 blocks, plus a separate block for every tag in the map...Thus any changes made to any tag, will be localized, and not effect other tags after it in the map...To have this kind of precision however, the map file must be nearly flawless, so that Serenity has access to all the proper data, and can find correct starting and ending points...Serenity in compliant mode will actually allow holes, as long as they are contained on either side with correct data...So a hole in the center of the bitmap data will be acceptable...Then there is non-compliant mode...This mode treats the entire meta as a single block...It is also much less strict on out of order data and holes, though the lowest offset for data must be in the correct order relative to the rest of the map...What this means, is that sound data can be injected anywhere in the map, as long as sound data exists at offset 2048 where the sound data should start...And model data can be anywhere in the map, as long as the first bit of model data exists after sound data, and before other data...It's fairly easy to get a map to work with non-compliant mode if attempted...

New in Serenity v3.30 is NFG Mode...This will basically use the same 4 points as an sppf patch for those of you who are poor excuses for modders, don't care about the size of mod you're forcing people to get, and in general horrible human beings...This will allow you to take full advantage of the features Serenity provides, though it will mean for larger patches than the other 2 Serenity modes, which will usually prevent from halomods hosting, and thus additions to the serenity repository...It also means SPPF can be phased out the same way PPF has been, and we can all sleep easier at night...
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