Mystery v7

A wealth of applications with which you will need to mod Halo 2.
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XZodia
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Mystery v7

Post by XZodia »

Mystery has reached v7!

v7 Features:
Respawn Zones can now be generated (fixes teams spawns)
Level Data can now be converted to Multiplayer, though this has little use, it may allow more teams in CTF/Assault
Bug Fixes and Possibly other things I forgot...

v6 Features:
Option to Enable AI Respawns
Option to Upgrade AI to 'Major' level
Option to Enable all AI Spawn locations
Script Edits can now be applied directly from the Script viewer
Object Placements now load when a none zero sbsp index is chosen

v5 Features:
Transfer Unicode Strings from a Multiplayer Map
Option to remove individual AI Squads
Other Minor but Important Fixes

v4 Features:
Convert AI Squads to Player Spawns!
Convert AI Squads to Vehicle Netgame Equipment
Convert Biped spawns to Player Spawns!
Null Script lines, to remove Cinematics etc!

v3 Features:
You can now convert Weapon, Vehicle and Equipment Spawns into Netgame Equipment (ITMC).
This allows you to use the in game quick options to change spawns and they will respawn!

To do this, check any of the related options in Mystery.
Mystery will then output a new set of tags and an .info file which you can build in using Entity.
This includes a new SCNR tag, with the Netgame Equipment chunks.
Once you have built in the new tags, reopen the map in Mystery and use the File->Link Multiplayer Tags option.
This will point the origonal SCNR to the new data in the Mystery SCNR!

Set the AI Difficulty!
(Note this only works the first time you run Mystery, as it overwrites all AI Settings with the settings from your chosen Difficulty)

Option To Set Territory Names To Campaign Locations Names

You can also choose the player representations.
MC and Dervish/Elite are chosen by default.

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Source: https://code.google.com/p/mystery-h2/
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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bumlove
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Re: Mystery v2

Post by bumlove »

wow! where did that come from?
will dl when on a pc,
open sauce mb mb?
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XZodia
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Re: Mystery v2

Post by XZodia »

Will probably open source it at some point.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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DoorM4n
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Re: Mystery v2

Post by DoorM4n »

Time out, wtf?! WTF is this?! Does this mean I can get any bsp to work at any point in any map? WTF :p

Oh wait, I just found the old mystery in the archives. Okay, so I can get 16 player multiplayer on Mombasa bridge?! Who wants to have a massive online campaign?

EDIT: I'm making another halo 2 map. I think I can finish by today.
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XZodia
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Re: Mystery v2

Post by XZodia »

Opened The Source: https://code.google.com/p/mystery-h2/
Be warned the currently committed code is not stable.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Ogrish
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Re: Mystery v2

Post by Ogrish »

Interesting!!!
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XZodia
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Re: Mystery v3

Post by XZodia »

Mystery has reached v3!

Major New Feature:
You can now convert Weapon, Vehicle and Equipment Spawns into Netgame Equipment (ITMC).
This allows you to use the in game quick options to change spawns and they will respawn!

To do this, check any of the related options in Mystery.
Mystery will then output a new set of tags and an .info file which you can build in using Entity.
This includes a new SCNR tag, with the Netgame Equipment chunks.
Once you have built in the new tags, reopen the map in Mystery and use the File->Link Multiplayer Tags option.
This will point the origonal SCNR to the new data in the Mystery SCNR!

Cool New Feature:
Set the AI Difficulty!
(Note this only works the first time you run Mystery, as it overwrites all AI Settings with the settings from your chosen Difficulty)

Minor Changes:
Corrected Remove Cinematic Option
Corrected SBSP Selection
Option To Set Territory Names To Campaign Locations Names
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Ogrish
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Re: Mystery v3

Post by Ogrish »

This might be useful in my Halo4 mod ;-)
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XZodia
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Re: Mystery v4

Post by XZodia »

Mystery has reached v4!

v4 Features:
Convert AI Squads to Player Spawns!
Convert AI Squads to Vehicle Netgame Equipment
Convert Biped spawns to Player Spawns!
Null Script lines, to remove Cinematics etc!
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Mystery v5

Post by XZodia »

v5 Features:
Transfer Unicode Strings from a Multiplayer Map
Option to remove individual AI Squads
Other Minor but Important Fixes
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Mystery v6

Post by XZodia »

A lot of pain resulted in this update...

v6 Features:
Option to Enable AI Respawns
Option to Upgrade AI to 'Major' level
Option to Enable all AI Spawn locations
Script Edits can now be applied directly from the Script viewer
Object Placements now load when a none zero sbsp index is chosen
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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DoorM4n
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Re: Mystery v6

Post by DoorM4n »

So fantastic!
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CaptainPoopface
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Re: Mystery v6

Post by CaptainPoopface »

Hot sauce! Is Entity at the point where you trust it to work with AI in the scnr? I am eager to try this, but I suspect there will be a few hiccups as I get the hang of it. I would prefer they all be my fault. :mrgreen: I'm also eyeballing a lot of BSPs that are not the first one in the map, so this is a big update for me.

Thank you!
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XZodia
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Re: Mystery v6

Post by XZodia »

No, entity isn't fixed yet, but there are ways to work around it.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Mystery v7

Post by XZodia »

v7 Features:
Respawn Zones can now be generated (fixes teams spawns)
Level Data can now be converted to Multiplayer, though this has little use, it may allow more teams in CTF/Assault
Bug Fixes and Possibly other things I forgot...

This is likely to be the final release...
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Mystery v7

Post by XZodia »

v7.00000001

Uploaded a fix for the smallest possible of bugs.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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