Meta Editor
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Meta Editor
I have been working on this Meta Editor for a while now and have decided to release it.
This program was mainly made for RTH editing and for some reason thats the only thing I haven't tested as much.
I just wanted to say Thanks to Jackson for helping me with a lot of things.
Please only use the plugins that this app comes with(just for now) because I have not tested it with others.
Currently Working:
Ident Viewer
Reflexive Viewer
Ident Swapper
Meta Editor(floats,ints,uints,shorts,ushorts,bytes,sbytes,enums,bitmasks, and tags)
Ent Plugin Editor(Currently does not edit Bitmasks,and enums)
Quick Plugin Editor for Reflexive and Ident Viewer
Map Resigner(Not Tested)
Poking
All tags except(sbsp,ltmp)
Make projectiles visible to Non-host(poke or save)
Images:
Plugin Editor:
If you find any bugs please let me know on AIM or PM
I am currently working on the plugin editor so for now there might be some bugs, but if you use it correctly there should be no issues
This program was mainly made for RTH editing and for some reason thats the only thing I haven't tested as much.
I just wanted to say Thanks to Jackson for helping me with a lot of things.
Please only use the plugins that this app comes with(just for now) because I have not tested it with others.
Currently Working:
Ident Viewer
Reflexive Viewer
Ident Swapper
Meta Editor(floats,ints,uints,shorts,ushorts,bytes,sbytes,enums,bitmasks, and tags)
Ent Plugin Editor(Currently does not edit Bitmasks,and enums)
Quick Plugin Editor for Reflexive and Ident Viewer
Map Resigner(Not Tested)
Poking
All tags except(sbsp,ltmp)
Make projectiles visible to Non-host(poke or save)
Images:
Plugin Editor:
If you find any bugs please let me know on AIM or PM
I am currently working on the plugin editor so for now there might be some bugs, but if you use it correctly there should be no issues
- Attachments
-
- Meta Editor.rar
- (364.46 KiB) Downloaded 490 times
Last edited by Zaid on Fri Sep 23, 2011 10:53 pm, edited 5 times in total.
- OwnZ joO
- Posts: 1197
- Joined: Sun Dec 09, 2007 4:46 pm
Re: Meta Editor v5.2
Looks fairly good, you should release the code so others can learn from it and make it better.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
I will release the code in the next version because this versions code is a little messy
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
Have you downloaded it?OwnZ joO wrote:Looks fairly good, you should release the code so others can learn from it and make it better.
- OwnZ joO
- Posts: 1197
- Joined: Sun Dec 09, 2007 4:46 pm
Re: Meta Editor v5.2
No, I was just judging by the pictures.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
Well I am about to update it with a completed plugin editor
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Meta Editor v5.2
You need to have the yelo debug stuff in the folder that has the map you want to open.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
Explain pleaseOgrish wrote:You need to have the yelo debug stuff in the folder that has the map you want to open.
It seems to work.
What if the user has different maps in other folder they would have to copy the debug files into every folder?
I think the way it is setup now works just fine
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Meta Editor v5.2
well i tried to open a test map that was saved to my desktop, I got an error saying it cant find C/docs and sets/owner/desktop/yelo debug settings .xml.
So I copied the .xml and the .dll to my desktop, then i was able to open the map.
So I copied the .xml and the .dll to my desktop, then i was able to open the map.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
Well I don't know why...
I don't have my yelodebug in my maps folder
Yelodebug just has to be in the same folder as the .exe of the app
I don't have my yelodebug in my maps folder
Yelodebug just has to be in the same folder as the .exe of the app
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Meta Editor v5.2
What ever location i try to open a map from, it searches for the yelodebug stuff from that folder, then fails if the files are not present.
- Attachments
-
- two.png
- (61.79 KiB) Not downloaded yet
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
Hmm, I tested it on my other computer and it works there too...
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Meta Editor v5.2
*Updated with completed Ent Plugin Editor*
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Meta Editor v5.2
Very cool stuff. You should make it identify which marker you are editing in the mode tag.