[360] Entity 2.1.12 Xbox 360 RTH

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Grimdoomer
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[360] Entity 2.1.12 Xbox 360 RTH

Post by Grimdoomer »

Along with the xbe I released I modified enity to allow people with 360 development consoles to use real time halo. I had to fix a lot of bugs to even get the meta editor to load (which is stock feature am I right?) but it seems to work fine. I tested it on my console along side with the xbe and hacked emulator and it all works. Unfortunetly entity pokes the entire tag instead of just the changed fields. So after a couple pokes your console will most likely freeze. Since it took almost 2 hours to fix the meta editor which wasen't even related to my modification, there is no way I'm gunna change it up to only poke changed fields. Here is the build and source. It has a module which was obtained from the 360 sdk, but no one cares so I left it in this build.
Entity 2.1.12 X360.rar
Entity 2.1.12 X360
(895.17 KiB) Downloaded 595 times
Entity 2.1.12 X360 Source.rar
Entity 2.1.12 X360 Src
(5.79 MiB) Downloaded 545 times
Don't snort the magic, we need it for the network.
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Xerax
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Re: [360] Entity 2.1.12 Xbox 360 RTH

Post by Xerax »

It crashes (without giving an exception) the second it opens. :(
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
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Grimdoomer
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Re: [360] Entity 2.1.12 Xbox 360 RTH

Post by Grimdoomer »

Might be missing a module, I'll check it out later.
Don't snort the magic, we need it for the network.
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Xerax
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Re: [360] Entity 2.1.12 Xbox 360 RTH

Post by Xerax »

Grimdoomer wrote:Might be missing a module, I'll check it out later.
Alright, sweet. And is this for Devkits only? I assume so.
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
Zone117x
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Re: [360] Entity 2.1.12 Xbox 360 RTH

Post by Zone117x »

It works when you debug the source
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sabu
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Re: [360] Entity 2.1.12 Xbox 360 RTH

Post by sabu »

Yeah, just crashes a few seconds after being opened.
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troymac1ure
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Re: [360] Entity 2.1.12 Xbox 360 RTH

Post by troymac1ure »

It crashes (I think) because he compiled it as DEBUG, not release, so it's using the Startup path incorrect. If you check the Error, you will see it's looking for the UserSettings.XML file in the "..\Release" folder. If you just make a "Release" folder in the parent directory of where this is, it will work.

Just moved RTH 360 over into 2.1.13 and will ship it out with Grim's fixes & changes.
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