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Mode - Model Editor

Posted: Mon Mar 28, 2011 1:02 am
by Click16
Hey everyone, I think it's time that I contribute something practical in the utilities section, so for all of you modelers out there, I present Mode.

Notes:
This application is really meant for custom models, as they will have a separate raw for each part that needs a different shader or node index. Most of H2's models will have multiple shader or node indexes in a single raw. Since the program will only load one of them, they will need to be hex edited to be changed.

Well, enough of that... Let's see some pictures...
Image

Image

//Download:
Mode Download


Special thanks to:
DarkShallFall for supplying me with the halo 2 map library.
DeToX for creating the library.

Notes:
This program might not fully work, Some injected models tend to fail. Furthermore, trying to load the flag base will result in a massive fail. Try not to inject over the flag base, I will continue to work on this, but in the meantime, don't just go into your mod using this. Test it out on other maps, if it works, then use it. Don't scream at me if your models' shaders and nodes get mixed up as it isn't very stable. Also, be careful when messing with models that are already in the map. Oh, one more thing: no updater. In order to update, you must re-download the program from the site link.

Thanks! Good Luck!

Re: ModelRaw Editor

Posted: Mon Mar 28, 2011 2:05 am
by NotZachary82
Really simple, but ultimately handy, nice.

Re: ModelRaw Editor

Posted: Mon Mar 28, 2011 4:22 am
by Click16
NotZachary82 wrote:Really simple, but ultimately handy, nice.
Woah! is that a positive comment from Zach!? lol jk thanks for the comment.

I fixed the problem, so when I upload it and stuff, i will post a second comment to bump the topic...

Re: ModelRaw Editor

Posted: Tue Mar 29, 2011 2:53 am
by Click16
Updated, should work flawlessly.

Re: ModelRaw Editor

Posted: Fri Apr 01, 2011 11:59 pm
by Click16
Another update! This release includes the Advanced Raw editor.

Re: Mode - Model Raw Editor

Posted: Sat Apr 23, 2011 8:34 am
by Click16
Bam! update!

Re: Mode - Model Raw Editor

Posted: Sat Apr 23, 2011 5:15 pm
by fuzzman
So will this allow you to open a map with a custom model and then swap/assign the shaders right in the app, without opening a hex editor?

Re: Mode - Model Raw Editor

Posted: Sat Apr 23, 2011 5:39 pm
by Click16
fuzzman wrote:So will this allow you to open a map with a custom model and then swap/assign the shaders right in the app, without opening a hex editor?
yeah, and also allows you to change the nodes the parts will follow for like a charging handle or a clip.

Re: Mode - Model Raw Editor

Posted: Sat Apr 23, 2011 8:48 pm
by fuzzman
Well done, i can see myself using this a lot.

Re: Mode - Model Editor

Posted: Tue Jun 07, 2011 7:50 pm
by Click16
Updated!

Re: Mode - Model Editor

Posted: Tue Jun 07, 2011 10:53 pm
by Ogrish
App is still not working right.

If i open shared.map and look at weapon models, it seems to work, but when i open the onyx maps any model i select, i get a popup saying
model raw is external, and the tag wont load.

Re: Mode - Model Editor

Posted: Wed Jun 08, 2011 1:34 am
by Click16
Ogrish wrote:App is still not working right.

If i open shared.map and look at weapon models, it seems to work, but when i open the onyx maps any model i select, i get a popup saying
model raw is external, and the tag wont load.
Yeah it's really buggy, ugh although you should not get that message. Basically what happens is that it reads the raw offset and raw size from the tag's meta, and it will first check if the raw offset is a negative number, which would immediately indicate external raw, and if it is not, it will attempt to read the header of the raw, catches an exception, identifies what exception is thrown, if it is the right one, the message will show. Open the tag in entity, tell me if the offset is negative. If not try going to in in your hex editor.