Mutation 8-1-2010 Alpha 1
- Grimdoomer
- Admin
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Re: Mutation 8-1-2010 Alpha 1
I will have an update soon.
Don't snort the magic, we need it for the network.
- MrMurder
- Posts: 47
- Joined: Fri Feb 29, 2008 10:55 am
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Mutation 8-1-2010 Alpha 1
Upon tag creation weather by duplication or building, the tags should be not only linked, but refrenced for Syslink as well.
- Grimdoomer
- Admin
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Re: Mutation 8-1-2010 Alpha 1
That should be done before you compile the meta table.
Don't snort the magic, we need it for the network.
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Mutation 8-1-2010 Alpha 1
Still waiting for that update
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Mutation 8-1-2010 Alpha 1
Cant decompile lockout, Unable to cast object of type 'HaloObjects.Value' to type 'HaloObjects.TagBlock'.
It freezes right when it gets to weather system.
Cant decopile deltacliffs, Out of bounds Exception.
It freezes right when it gets to weather system.
Cant decopile deltacliffs, Out of bounds Exception.
- Grimdoomer
- Admin
- Posts: 1835
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Re: Mutation 8-1-2010 Alpha 1
Where they clean? Also decompiling sp maps, I have fixed that issue. Was working on this yesterday, almost done fixing some UI issues, should speed up compiling/decompiling, then I'll add support for adding new shit in, and release as soon as I get it done.Ogrish wrote:Cant decompile lockout, Unable to cast object of type 'HaloObjects.Value' to type 'HaloObjects.TagBlock'.
It freezes right when it gets to weather system.
Cant decopile deltacliffs, Out of bounds Exception.
Don't snort the magic, we need it for the network.
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- Posts: 4
- Joined: Sat Oct 02, 2010 1:06 pm
Re: Mutation 8-1-2010 Alpha 1
*bump*
Cant wait for the update, grim! Once all the kinks are worked out, this thing will be THE modding tool!
Cant wait for the update, grim! Once all the kinks are worked out, this thing will be THE modding tool!
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Mutation 8-1-2010 Alpha 1
Did this dieded?
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- Posts: 3
- Joined: Sat Jun 19, 2010 4:57 pm
Re: Mutation 8-1-2010 Alpha 1
I think this will be the program that takes modding to a new level for H2.
Mutation will (hopefully) be what I wanted Prometheus to be. Project oriented, tag oriented, compile/decompile (no messy in-place editing), and ground-up map creation ??.
I am looking forward to this app being completed. Additionally, since you are well versed in the inner workings of the MAP structure, you should create a white paper (almost like an RFC) to explain it all. So much of the MAP structure is still *magic* to me.
Mutation will (hopefully) be what I wanted Prometheus to be. Project oriented, tag oriented, compile/decompile (no messy in-place editing), and ground-up map creation ??.
I am looking forward to this app being completed. Additionally, since you are well versed in the inner workings of the MAP structure, you should create a white paper (almost like an RFC) to explain it all. So much of the MAP structure is still *magic* to me.
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- Location: Mexico
Re: Mutation 8-1-2010 Alpha 1
ohai durr
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.