Use this for when you have more than one scnr in a map, to choose which one is loaded by the game.
Note: Entity just uses the first scnr it finds for the sbsp viewer...
http://www.remnantmods.com/files/xzodia ... lecter.zip
SCNR Selecter
- XZodia
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- Prey
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Re: SCNR Selecter
Bit of a strange app, can't you just do this in a meta editor?
- XZodia
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Re: SCNR Selecter
no, the Scnr ID is stored in the Index.
- Prey
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Re: SCNR Selecter
Ah yes good point I knew I was forgetting something
- Ogrish
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Re: SCNR Selecter
Yeayz wootz or whatever, man this is just what i needed, to keep this project moving forward.
Big thanx from your pal Ogie.
Edit: premature celebration, i cant get it to work, it could be a problem on my end.
If i duplicate the SCNR in a map i can swith it, but if i build in an edited one this app wont open the map.
Big thanx from your pal Ogie.
Edit: premature celebration, i cant get it to work, it could be a problem on my end.
If i duplicate the SCNR in a map i can swith it, but if i build in an edited one this app wont open the map.