Simplicity

A wealth of applications with which you will need to mod Halo 2.
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XZodia
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Re: Simplicity v8

Post by XZodia »

Cool things you could add to (or remove from) a map:

Water
Weather
Particle Models
Animations (transfer between different objects?)
Sounds of any size
Bitmaps of any size
Models of any size
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JacksonCougar wrote:I find you usually have great ideas.
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herger
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Re: Simplicity v8

Post by herger »

How about another BSP? ;)
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XZodia
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Re: Simplicity v8

Post by XZodia »

unfortunately, no.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
herger
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Re: Simplicity v8

Post by herger »

lol. That would be really cool though. Me and my team have tried a few times to get it to work for our mod(to make things easier and better) but no luck =/
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Ogrish
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Re: Simplicity

Post by Ogrish »

Ill start testing here in a sec, by the way you should change the topic name
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Ogrish
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Re: Simplicity

Post by Ogrish »

no bugs yet, going on to weather

To bad we cant add a reflexive to the tag, like adding the weather from one extracted sbsp tag to another, and building weather in with entity.
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Click16
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Re: Simplicity

Post by Click16 »

Ogrish wrote:no bugs yet, going on to weather

To bad we cant add a reflexive to the tag, like adding the weather from one extracted sbsp tag to another, and building weather in with entity.
He told me how to do reflexives, but It doesn't work. It shows the reflexive, but cant add chunks to it.
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XZodia
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Re: Simplicity

Post by XZodia »

Click16 wrote:He told me how to do reflexives, but It doesn't work. It shows the reflexive, but cant add chunks to it.
Are you sure? I will investigate...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Simplicity

Post by XZodia »

Fixed.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Ogrish
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Re: Simplicity

Post by Ogrish »

How about a quickie tutorial of how to do some of these neat things.
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XZodia
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Re: Simplicity

Post by XZodia »

Just copy and add the right chunks...I posted instructions on adding reflexives in the entity thread
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Zieon Eslador
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Re: Simplicity

Post by Zieon Eslador »

This almost obligates me to complete my squad campaign level. Especially since Reach is squad based, curse you Bungie and your mind reading powers. >.>

Maybe, hopefully I've got quite a bit of free time this summer.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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XZodia
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Re: Simplicity

Post by XZodia »

Coming Soon (but not that soon): Proper SLC fixing.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Ogrish
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Re: Simplicity

Post by Ogrish »

Sounds good, Keep up the good work.
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rentreg
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Re: Simplicity

Post by rentreg »

nice
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
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Dragonfire
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Re: Simplicity

Post by Dragonfire »

Does this also have the ability to properly clone weapon chunks, such as those of the pieces to a complete model. Maybe DS can reitterate that for me, as i think hes knows what im talking about.
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XZodia
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Re: Simplicity

Post by XZodia »

If its a chunk, this can clone it. If the chunk has raw data, it will clone that as well.
I'm not sure what your asking but I think the answer is yes.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Simplicity

Post by XZodia »

v15
Added SLC Fixer:
Beware, if your extraction is missing any references, this is likely to fail or miss things.
To fix the SCNR, all tags being used in the final map must be present in the info file.

Added Unique ID Generator for SCNR.
Fixed Delete All.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Simplicity

Post by XZodia »

Small update, Mass Renamer fixed.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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DoorM4n
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Re: Simplicity

Post by DoorM4n »

Can someone upload the most recent version? The updater isn't working! Thanks! :)
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XZodia
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Re: Simplicity

Post by XZodia »

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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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DoorM4n
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Re: Simplicity

Post by DoorM4n »

Thank you
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DoorM4n
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Re: Simplicity

Post by DoorM4n »

Hey Xzodia, I'm having some problems openning my scnr. I used troys most recent version to get extract the scnr recursively and parsed. It gives me this error but the file is clearly there.

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http://postimage.org/image/19r1s8ijo/
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Remnant! We were the last stand.
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XZodia
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Re: Simplicity

Post by XZodia »

Oh yea...someone mentioned a issue opening sky tags...remind me to look at it later...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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DoorM4n
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Re: Simplicity

Post by DoorM4n »

Okay, but I'm actually just trying to add chunks to my scnr--although those are linked--perhaps there is an error in opening scnr?
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Remnant! We were the last stand.
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