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[App] H2 Ocular

Posted: Fri Mar 26, 2010 9:00 am
by GoldBl4d3
H2 Ocular

Description:

Like Viprone, this tool makes every non-host player able to see your projectile swaps. Only one difference, this tool does it right. You can apply visibility before, after, or while you mod your map. H2 Ocular has hours of research behind it. Much different than Viprone; Viprone takes meta from the rocket launcher. H2 Ocular changes one Int32 value that makes the projectile visible. All research was done by myself. This tool works 100% on every weapon, and does them all 100% properly. Trust me, your going to be happy.

Tutorial:

1. Open your map in H2 Ocular (File->Open)
2. Check each weapon you want to make visible(to non-host players)
3. Go to: Queue -> Engage Visible
4. Exit

Pictures:

Image
Image

Credits:

[GoldBl4d3] - Researcher, Programmer, Designer

Download:

*Attachment
H2 Ocular Release.rar
(48.58 KiB) Downloaded 575 times

My Notes to you all:

I havent posted here in forever and thought maybe you guys would like this. I havent made a tool in forever either. The last one ive been working on is Crux; which is a real time halo studio. But yes, I did research myself, if anyone would like to know this research so they too can implement this into an app of theirs, let me know. You just gotta give credit :) Or u can still credit and ill give u my library file for it.

Re: [App] H2 Ocular

Posted: Fri Mar 26, 2010 3:21 pm
by Click16
This looks handy, but couldn't you have made it an attachment? Filefront likes to delete their files in a short period of time.

Nice program, but I doubt if I will ever use it... Maybe...

Re: [App] H2 Ocular

Posted: Fri Mar 26, 2010 10:15 pm
by GoldBl4d3
Well, it can surve as another purpose, and that was to find out more about the weapon proj reflexive.

Re: [App] H2 Ocular

Posted: Sat Mar 27, 2010 4:18 am
by xxpenguinxx
I do like playing with others on XBC, and some of them really enjoy having a basic projectile swap. I can really use this.

Re: [App] H2 Ocular

Posted: Sat Mar 27, 2010 5:57 am
by GoldBl4d3
Im on xbc all the time. Whents ur nameon there.

Re: [App] H2 Ocular

Posted: Sat Mar 27, 2010 3:29 pm
by Click16
VxClickxV is my XBC and Xlink name.

Re: [App] H2 Ocular

Posted: Sat Mar 27, 2010 4:02 pm
by xxpenguinxx
mr[hyper]penguin

If you check on the gamers night thread you can find out who else has xbc.

Re: [App] H2 Ocular

Posted: Sat Mar 27, 2010 10:32 pm
by GoldBl4d3
Okay, I will do that thx :)

Re: [App] H2 Ocular

Posted: Mon Mar 29, 2010 11:14 am
by GoldBl4d3
Click16 wrote:VxClickxV is my XBC and Xlink name.
Sry for double post, but Click, ur already on my friendslist. We must have met already. lol

Re: [App] H2 Ocular

Posted: Mon Mar 29, 2010 7:00 pm
by Click16
... Oh... :XD:

Re: [App] H2 Ocular

Posted: Tue Sep 14, 2010 9:44 am
by JuicemansStoned
please re-up
thanks

Re: [App] H2 Ocular

Posted: Wed Nov 02, 2011 8:47 pm
by DrXThirst
Man, back in the days of Halo 2 modding this would have been great.
All of the "XBL" mods on Turf with the scarab, hahaha. I had my own tricks for making this work, but you know, I'm good like that. ;)

Re: [App] H2 Ocular

Posted: Sun Dec 04, 2011 1:54 am
by Kantanomo
Does anyone know how he achieved this i would like to put it into a application of my own.

Re: [App] H2 Ocular

Posted: Sun Dec 04, 2011 6:34 am
by Zaid
Same way you would do it if you only had a meta editor

Re: [App] H2 Ocular

Posted: Sat Dec 10, 2011 2:39 am
by Kantanomo
And how do you do that?

Re: [App] H2 Ocular

Posted: Sat Dec 10, 2011 8:00 pm
by Ogrish
There should be a tutorial for this here somewhwere.
The rocket proj can be seen by all, so the app copies, and overwrites part of the tag on unseen projectiles.

"H2 Ocular changes one Int32 value that makes the projectile visible."

We used to duplicate the rocket proj tag then swap its idents to another proj. (this still works)

Re: [App] H2 Ocular

Posted: Sun Dec 11, 2011 8:59 pm
by DoorM4n
holy hel! I'm playing a halo 2 lan this christmas break! We are definitely using this! thanks for this man!

PS. Im always late on this shit. :lol:

Re: [App] H2 Ocular

Posted: Fri Dec 30, 2011 9:11 am
by Kantanomo
So no one knows the exact method?

Re: [App] H2 Ocular

Posted: Fri Dec 30, 2011 5:25 pm
by Click16
If memory serves me right, you simply need to change the prediction type to None (or 0 as an Int16) in the Barrels reflexive.

Re: [App] H2 Ocular

Posted: Fri Dec 30, 2011 10:35 pm
by Zaid
Click16 wrote:If memory serves me right, you simply need to change the prediction type to None (or 0 as an Int16) in the Barrels reflexive.
Correct.