Mutation To Do List

A wealth of applications with which you will need to mod Halo 2.
User avatar
rentreg
Posts: 327
Joined: Sun Jul 26, 2009 3:11 am

Re: Mutation To Do List

Post by rentreg »

sure. as long as you pay for the postage :P
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

Rusty as hell with x86 asm <_<
Don't snort the magic, we need it for the network.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

I believe I fixed one of the collision problems. I can't seem to recreate it and it wasen't that hard to recreate. Now to fix the other collision problem.
Don't snort the magic, we need it for the network.
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Mutation To Do List

Post by NotZachary82 »

Oh happy face.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

One less bug to fix :]
Don't snort the magic, we need it for the network.
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Mutation To Do List

Post by neodos »

I don't think the list matters anymore, he got maps compiling and loading ingame already (with a bunch of bugs but not bad) he just needs to fix bugs now and maybe later get back on part of the list for the app to be more functional/ergonomic.
User avatar
Twinreaper
Posts: 299
Joined: Sat Feb 23, 2008 7:41 pm
Location: PA

Re: Mutation To Do List

Post by Twinreaper »

Sorry for asking this, but what collision have you solved? Is it a standard H2X bsp collision/Instanced geometry collision, or a custom changed or Halo 2 Vista converted collision for bsp?
Image
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

Just the normal phmo collision. I've been debuging and reversing for about 30 minutes and I found out why the game is crashing for the second problem, but I can't find the source of it. Basically the game gets block pointers from two tag blocks in the hlmt tag, and uses them to find the right block in two tag blocks in the corrosponding phmo tag. The only problem is the engine for some reason writes 00s over of the tag blocks address, so it reads 0, instead of the correct address.

Code: Select all

movsx   eax, byte ptr [edi+5] ; Model Var + 5
mov     ecx, [esp+0D0h+PhmoTagAddress]
mov     esi, [ecx+196]  ; Regions Trans
lea     edx, [eax+eax*2] ; 3
mov     eax, dword ptr [esp+0D0h+PermsPtr]
movsx   eax, byte ptr [eax+6] ; Perms + 6
mov     edx, [esi+edx*4+8] ; Regions block ptr + 8 -> perms trans
lea     eax, [eax+eax*2]
mov     eax, [edx+eax*4+8] ; phmo->regions->perms + 8 = Rigid Bodies trans
movsx   esi, word ptr [eax] ; rigid body
Don't snort the magic, we need it for the network.
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Mutation To Do List

Post by neodos »

I think by solving he means that he was able to compile it properly, doesn't mean he understands how to calculate physics model data.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

I'm going to put this bug aside for the moment and fix up the tag editor. Then hopefully release a beta so people can play around with it. Who knows, maybe someone will find whats wrong by playing around with it.
Don't snort the magic, we need it for the network.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

Anyone know how to take a Microsoft Word document and make a pdf of it?
Don't snort the magic, we need it for the network.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Mutation To Do List

Post by JacksonCougar »

A blender?
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Mutation To Do List

Post by neodos »

User avatar
kornman00
Posts: 104
Joined: Wed Jan 20, 2010 7:48 pm

Re: Mutation To Do List

Post by kornman00 »

Grimdoomer wrote:Anyone know how to take a Microsoft Word document and make a pdf of it?
http://www.cutepdf.com/products/cutepdf/Writer.asp

can't open the word document? http://www.openoffice.org/
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

Finishing my rebooter for devkits. It's almost done, only needs maybe another full day. Then I can get mutation ready for the beta.
Don't snort the magic, we need it for the network.
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Mutation To Do List

Post by Eaton »

Lol, why are you making one since Microsoft already did that for you? :P
Image
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Mutation To Do List

Post by Eaton »

Shock120 wrote:
Eaton wrote:Lol, why are you making one since Microsoft already did that for you? :P
Image
is that real? or a joke? :?
That's the built in option in Xbox 360 Neighborhood.
Same for the Xbox 1 Neighborhood as well.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

If I wanted to just reboot the console, I could have used that, or a smc command that would have taken 2 seconds to code. I'm trying to reboot into a hacked hypervisor.
Don't snort the magic, we need it for the network.
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Mutation To Do List

Post by NotZachary82 »

I thought Click16 was a terrible poster.

But wow.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

NotZachary82 wrote:I thought Click16 was a terrible poster.

But wow.
Lmao.
Don't snort the magic, we need it for the network.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

Shock120 wrote:i r stupid fag. i think halo 2 vista is the shit. i curse out people who work hard on modding applications because i think im cool. halo 2 xbox is dead. there is no scene. i am the fucking scene. you are all stupid. anyone i dont like is a bitch. i frequently visit 4chan and post pictures of my penis. fuck this shit im going to pc gaming. i mean it. dont try and stop me either. they actually have a real scene. cus i totally know that is. i wouldnt know a community or good game if it smacked the shit out of my stupid ass.

ps i hosting 10th prestige lobby on mw2. jester is a real hacker and he is the shit because he can reverse the hypervisor. he made the fucking jtag yo.
Fixed.
Don't snort the magic, we need it for the network.
KIWIDOGGIE
Posts: 72
Joined: Sat Jan 19, 2008 1:32 am
Location: On a Grav Lift
Contact:

Re: Mutation To Do List

Post by KIWIDOGGIE »

u dun goof'd
99% Of the Xbox Scene are retards.
Xbox Scene wrote:All Hail Jester!
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Mutation To Do List

Post by OwnZ joO »

This site will not die out even if everyone on here stops modding the halo series as far as I can tell. We're all of the people who weren't childish douchebags from the modding scene that are still around and seem to all enjoy coming back to this site and seeing what everyone else is up to, whether it's modding related or not.
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Mutation To Do List

Post by Grimdoomer »

Beta will be out by sunday. Jackson where the f are my ftp credentials?
Don't snort the magic, we need it for the network.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Mutation To Do List

Post by OwnZ joO »

Grimdoomer wrote:Beta will be out by sunday. Jackson where the f are my ftp credentials?
Like
Post Reply