
I will definitely be testing this when I get home.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
It comes through the auto-update as well, so if you have an old version, just run the check update option.CaptainPoopface wrote:Hot sauce! I want to see the animated bitmap stuff. Can someone remind me how to get to the FTP server?
Not sure if the password got cut off or not.Google wrote:Halo 2 Misc. FTP. FTP Username: [email protected]; Password: y,Nk+,G/ur5i
I may look into this. I never worked with Ai. Do you have an easy example I can check on?xXF3RcHoXx wrote:Yay new entity, thanks a lot for taking the time to (still) work on it
Btw, just saying, the bsp viewer doesn't show all AI spawns, just a few ones
If I can't get away, neither can youxxpenguinxx wrote:Damn you Troy, you just can't let me get over my addiction can you![]()
I will definitely be testing this when I get home.
v2.1.15 had very basic H2V support added (requested by Kantanomo), but 2.1.16 was worked from an older version (2.1.14 I think), so the added support was removed. The source for the newest and 2.1.15 is available if you feel like modifying either to support H2V, although it is quite different.supersniper wrote:Damn I wish entity worked for H2v :/
Would make modding so much simpler.
Majority of the tag layouts are the same with only a few values changed. See this.supersniper wrote:Yeah, the tag structure is completely different. Also many header files have been changes. Basically I would need to compare side by side tags of xbox and vista. and notice a pattern and then make a converter.
Code: Select all
+Fixed plugin updater to accept more generic FTP server return data
+Rewrite of ME2 code to fix originally 0 count reflexives not showing & similar related bugs
+Rewrite of ME2 code to speed up showing unused reflexives and sort methods
+Fixed bug in ME2 with BitMask32 overflow
+Fixed bug in ME2 that would open two tabs when a external reflexive link was double-clicked
+Fixed bug in ME2 always opens new tab, even if tab already exists
+In ME2, applied default Peek/Poke to "Value" (previously nothing was selected by default)
+Fixed bitmap bug: AY8 pads to 64 bytes (see "ui\hud\bitmaps\new_hud\default_arrow")
No. I never had the code and wasn't sure what steps to test it. If you have the code still I could transfer it.JacksonCougar wrote:Does this have a PMI?
I assume you got it to build (or was that just using the release?).XZodia wrote:I'm also seeing some weird stuff in the meta editor, like negative chunk counts...
(AI Squads-Starting Locations, New Mombassa)
I compared against the version the doorman included in his weapons pack, and it works fine, so I guess something went wrong when you changed the why you store the data?