It happens even on clean maps, I think it has to do with tags incorrectly referencing idents. You'll notice some tags will show garbage in the TAG portion of idents, I think this is what is doing it. I added the code to check a while ago, but I forgot to properly enforce it, so the errors were being ignored.CaptainPoopface wrote:I occasionally get a popup message about something being incorrect (e.g., when I load the sbsp tag), but I don't know what it means. Is there a hole in my map somewhere, or something else corrupted after my hacks? I should try it on a clean map and report what I find. What is meant by the auto-fix bypass?+Added check for improper idents while loading tags / auto-fix bypass added as well
Firstly, The + is a good thing, the - is a bad thing.CaptainPoopface wrote: I don't understand what this means (the second statement seems to contradict the first):+Duplicating tags now keeps externally referenced reflexives
-Creates multiple copies of duplicated tags
Before, if you did the recursively duplicate option, it would duplicate all tags that were referenced, but none of the tag/ident pointers were updated, so you would need to manually go through and change each ident to point to the new duplicated tags. I fixed this, but noticed just before I released this version that when you recursively duplicate, it doesn't checked for duplicate creation of recursive tags and will create multiple instances of the same duplication.
For example, if you recusively duplicate "[WEAP] battle_rifle" tag, in the predicted resourced one listing is "[MODE] battle_rifle". Also, "[HLMT] battle_rifle" references "[MODE] battle_rifle", so a second duplicate would be created. When I tried it, some tags were duplicated numerous times, which is not only a waste of space, but confusing as well. You may not see this in the normal tag editor, but click on the INFO tag listing afterwards and scroll to the bottom. You will see what I mean.
Thanks for the feedback. Wasn't sure if anyone had even looked at itCaptainPoopface wrote:I haven't used the main menu editor yet, but I should post pictures of the one neodos hot-rodded for me as inspiration to others.
Thank you for putting in the time and effort to make Entity better!