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Re: Contribute™ v1.1

Posted: Sun Mar 15, 2009 6:01 pm
by Gary
xzodia wrote:You have to save before you poke.
xzodia wrote:[...]being able to poke without saving is a good diagnostic tool.
Huh?

Re: Contribute™ v1.1

Posted: Sun Mar 15, 2009 7:27 pm
by XZodia
If you can poke unchanged data without it freezing but it freezes when you poke after saving, then there's a problem with the plugin.

Re: Contribute™ v1.1

Posted: Sun Mar 15, 2009 7:28 pm
by JacksonCougar
He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.

Re: Contribute™ v1.1

Posted: Sun Mar 15, 2009 9:28 pm
by XZodia
JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
You just gave me an idea...

Re: Contribute™ v1.1

Posted: Mon Mar 16, 2009 1:19 am
by Grimdoomer
xzodia wrote:
JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
You just gave me an idea...
OMG, like maybe poke whats in the textbox? No way >_>

Re: Contribute™ v1.1

Posted: Mon Mar 16, 2009 1:34 am
by XZodia
Grimdoomer wrote:
xzodia wrote:
JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
You just gave me an idea...
OMG, like maybe poke whats in the textbox? No way >_>
no...that would require redundant control specific code. I have a better idea, and the great thing is the code can be reused for my future plans.

Re: Contribute™ v1.1

Posted: Mon Mar 16, 2009 9:55 pm
by Grimdoomer
xzodia wrote:no...that would require redundant control specific code. I have a better idea, and the great thing is the code can be reused for my future plans.
No, your just too lazy to think about implementing it. Or maybe you just can't figure it out. Either way, it could be done with a simple overloaded method since all your controls inherit some class that I forgot.

Re: Contribute™ v1.1

Posted: Tue Mar 17, 2009 12:59 am
by JacksonCougar
I prefer xzodias method. The one he is working on.

Re: Contribute™ v1.1

Posted: Fri Apr 24, 2009 7:19 am
by WearingJOK3R
really is a great app i cant wait to try rth with it once you get that to work ^_^ plz msg me when u do

Re: Contribute™ v1.1

Posted: Sat Apr 25, 2009 12:32 am
by XZodia
It already does...

Re: Contribute™ v1.1

Posted: Wed Jun 08, 2011 6:25 pm
by Zaid
I can't get it to work same issue someone else had...
It says Poking Wrong Map.
Other then that it is an awesome app good job