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Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 11:14 pm
by Grimdoomer
Yea, xzodia im getting the Poking the Wrong Map error, and I'm running 32 bit. Also the meta editor was sooo slow for me so idk whats up with that.

Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 11:43 pm
by XZodia
xxpenguinxx wrote:
Grimdoomer wrote:Your meta editor is so god dam slow!
I didn't have problems with the meta editor, other then the normal lag, when scrolling which I only get that in vista, but the tag tree view took like 30secs or so to load everything.
I fixed the tag tree, it loads instantly.
Grimdoomer wrote:Yea, xzodia im getting the Poking the Wrong Map error, and I'm running 32 bit. Also the meta editor was sooo slow for me so idk whats up with that.
Have you got the right map open? >_>


Important Update 1.1 -
Fixes issues with dependencies and stringids.
No more picking up weapons issues.

Important Note:

If when you do poke all the map freezes, its most likely a plugin issue. Some "Predicted Resources" reflexives have the wrong values types, this is what causes the freezing so I'll be going through all the plugins to fix this issue. I'll post the updated tags when I'm done.

I'll also be putting up a 64Bit build, let me know if it solves the related issues.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 1:22 am
by OwnZ joO
I had heard the reason it freezes when you poke all is because sometimes the values are stored different or calculated in memory than in the map files. At least that's what I think was explained to me.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 1:27 am
by Ogrish
It still thinks im using the wrong map. ill retry with a clean one.
If i hit load this map, the App errors and the xbox freezes.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 1:55 am
by XZodia
OwnZ joO wrote:I had heard the reason it freezes when you poke all is because sometimes the values are stored different or calculated in memory than in the map files. At least that's what I think was explained to me.
Whoever told you that was talking bullshit.
Ogrish wrote:It still thinks im using the wrong map. ill retry with a clean one.
If i hit load this map, the App errors and the xbox freezes.
Is this with a 64Bit OS? If so did you download the 64Bit Build?

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 3:43 am
by Ogrish
64 bit gives same error, And yes it the same map.
If i make changes in contribute and save all then poke with my other RTH that works changes are made. But after switching xbdm and loading same map then successfully connecting making changes and saving i try to poke, and again get the same error that its not the right map. i tried this on onyx map, lockout, and foundation.
I tried this on a 32 and a 64 bit system same error.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 5:27 pm
by OwnZ joO
xzodia wrote:Whoever told you that was talking bullshit.
-DetoX- wrote:Regardless of your problem, you do know some tags will freeze even when poking clean tags? The values loaded into memory for some tags aren't the same in memory, and if changed will freeze your xbox.

That's why its better to have a program with a meta editor and have an option to poke values only changed in the meta editor since the tag was loaded.
http://www.halomods.com/forums/viewtopi ... 92&t=79712

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 6:27 pm
by XZodia
I challenge you to poke every tag (or even just 1 tag of each class) in a map using contribute.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 7:39 pm
by OwnZ joO
I'll pass on that... I was just passing on information in case that's really true. I took his word for it, because it's not that hard to determine the changes each time.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 7:47 pm
by Grimdoomer
OwnZ joO wrote:I'll pass on that... I was just passing on information in case that's really true. I took his word for it, because it's not that hard to determine the changes each time.
If you can succesfully poke every value in a tag, then it wont freeze. You have to read it from memory first, if you poke the values in the map then yes it will freeze.

Re: Contribute™ v1.1

Posted: Mon Feb 23, 2009 8:03 pm
by XZodia
Grimdoomer wrote:
OwnZ joO wrote:I'll pass on that... I was just passing on information in case that's really true. I took his word for it, because it's not that hard to determine the changes each time.
If you can succesfully poke every value in a tag, then it wont freeze. You have to read it from memory first, if you poke the values in the map then yes it will freeze.
Huh? You seem to be contradicting yourself there...

Important Note:

If when you do poke all the map freezes, its most likely a plugin issue. Some "Predicted Resources" reflexives have the wrong values types, this is what causes the freezing so I'll be going through all the plugins to fix this issue. I'll post the updated tags when I'm done.
It seems this was only a problem for the weap tag...unless I somehow missed other occurrences...anyway the updated plugin is in the updated meta editor which can be found in the repository

Re: Contribute™ v1.0

Posted: Sat Feb 28, 2009 1:59 am
by Jzimmer09
Grimdoomer wrote:Your meta editor is so god dam slow!
Its running faster then any other meta editor on my computer.
I Like It.
You should make it View, Inject, and Extract Models and Bitm.
Then it would be amazing ^.^

Re: Contribute™ v1.0

Posted: Sat Feb 28, 2009 2:18 am
by XZodia
Jzimmer09 wrote:
Grimdoomer wrote:Your meta editor is so god dam slow!
Its running faster then any other meta editor on my computer.
I Like It.
You should make it View, Inject, and Extract Models and Bitm.
Then it would be amazing ^.^
:wink:

Re: Contribute™ v1.1

Posted: Tue Mar 10, 2009 4:54 pm
by XZodia
Coming Soon To A Server Near You...
Image

Re: Contribute™ v1.1

Posted: Tue Mar 10, 2009 7:35 pm
by Eaton
UI needs some touch ups, but looks good. :)

Re: Contribute™ v1.1

Posted: Tue Mar 10, 2009 10:15 pm
by XZodia
Eaton wrote:UI needs some touch ups, but looks good. :)
-_- like what exactly? I've spent stupid amounts of time on the UI already =S

Re: Contribute™ v1.1

Posted: Tue Mar 10, 2009 10:27 pm
by xxpenguinxx
The blue, change it to the gray color of the non selected tabs, then its perfect for me.
~XZ~Ugh...no...

Re: Contribute™ v1.1

Posted: Fri Mar 13, 2009 6:13 pm
by Eaton
Debug capabilities are buggy. All of the poke buttons don't' do anything and the Poke All button doesn't work either. :?

Re: Contribute™ v1.1

Posted: Fri Mar 13, 2009 6:35 pm
by XZodia
Eaton wrote:Debug capabilities are buggy. All of the poke buttons don't' do anything and the Poke All button doesn't work either. :?
If your using a 64Bit OS you may be getting a wrong map loaded error, if not its your fault not the program. Unless your talking about the v2 beta, in which case I'll need to look at it.

Re: Contribute™ v1.1

Posted: Fri Mar 13, 2009 7:44 pm
by Eaton
xzodia wrote:
Eaton wrote:Debug capabilities are buggy. All of the poke buttons don't' do anything and the Poke All button doesn't work either. :?
If your using a 64Bit OS you may be getting a wrong map loaded error, if not its your fault not the program. Unless your talking about the v2 beta, in which case I'll need to look at it.
I'm on 32bit. I make a change and click the poke button on the reflexive and nothing happens. Then I click Poke All and nothing happens. No errors. :?

Re: Contribute™ v1.1

Posted: Fri Mar 13, 2009 11:46 pm
by XZodia
You have to save before you poke.

Re: Contribute™ v1.1

Posted: Sat Mar 14, 2009 12:55 am
by Grimdoomer
xzodia wrote:You have to save before you poke.
I added a feature to save the chunk/value before poking. You should too.

Re: Contribute™ v1.1

Posted: Sat Mar 14, 2009 1:37 am
by XZodia
Grimdoomer wrote:
xzodia wrote:You have to save before you poke.
I added a feature to save the chunk/value before poking. You should too.
I dislike that idea, being able to poke without saving is a good diagnostic tool.

Re: Contribute™ v1.1

Posted: Sat Mar 14, 2009 2:13 am
by Grimdoomer
xzodia wrote:
Grimdoomer wrote:
xzodia wrote:You have to save before you poke.
I added a feature to save the chunk/value before poking. You should too.
I dislike that idea, being able to poke without saving is a good diagnostic tool.
Ok? You tell people that you need to save before poking, yet poking without saving is a good idea. So implement it don't tell me.

Re: Contribute™ v1.1

Posted: Sun Mar 15, 2009 4:44 pm
by XZodia
Grimdoomer wrote:
xzodia wrote:
Grimdoomer wrote:
xzodia wrote:You have to save before you poke.
I added a feature to save the chunk/value before poking. You should too.
I dislike that idea, being able to poke without saving is a good diagnostic tool.
Ok? You tell people that you need to save before poking, yet poking without saving is a good idea. So implement it don't tell me.
errr what?