Re: Contribute™ v1.0
Posted: Sun Feb 22, 2009 11:14 pm
Yea, xzodia im getting the Poking the Wrong Map error, and I'm running 32 bit. Also the meta editor was sooo slow for me so idk whats up with that.
Archive of Halo 2 modding
https://www.remnantmods.com/forums/
https://www.remnantmods.com/forums/viewtopic.php?f=10&t=1249
I fixed the tag tree, it loads instantly.xxpenguinxx wrote:I didn't have problems with the meta editor, other then the normal lag, when scrolling which I only get that in vista, but the tag tree view took like 30secs or so to load everything.Grimdoomer wrote:Your meta editor is so god dam slow!
Have you got the right map open? >_>Grimdoomer wrote:Yea, xzodia im getting the Poking the Wrong Map error, and I'm running 32 bit. Also the meta editor was sooo slow for me so idk whats up with that.
Whoever told you that was talking bullshit.OwnZ joO wrote:I had heard the reason it freezes when you poke all is because sometimes the values are stored different or calculated in memory than in the map files. At least that's what I think was explained to me.
Is this with a 64Bit OS? If so did you download the 64Bit Build?Ogrish wrote:It still thinks im using the wrong map. ill retry with a clean one.
If i hit load this map, the App errors and the xbox freezes.
xzodia wrote:Whoever told you that was talking bullshit.
http://www.halomods.com/forums/viewtopi ... 92&t=79712-DetoX- wrote:Regardless of your problem, you do know some tags will freeze even when poking clean tags? The values loaded into memory for some tags aren't the same in memory, and if changed will freeze your xbox.
That's why its better to have a program with a meta editor and have an option to poke values only changed in the meta editor since the tag was loaded.
If you can succesfully poke every value in a tag, then it wont freeze. You have to read it from memory first, if you poke the values in the map then yes it will freeze.OwnZ joO wrote:I'll pass on that... I was just passing on information in case that's really true. I took his word for it, because it's not that hard to determine the changes each time.
Huh? You seem to be contradicting yourself there...Grimdoomer wrote:If you can succesfully poke every value in a tag, then it wont freeze. You have to read it from memory first, if you poke the values in the map then yes it will freeze.OwnZ joO wrote:I'll pass on that... I was just passing on information in case that's really true. I took his word for it, because it's not that hard to determine the changes each time.
It seems this was only a problem for the weap tag...unless I somehow missed other occurrences...anyway the updated plugin is in the updated meta editor which can be found in the repository
Important Note:
If when you do poke all the map freezes, its most likely a plugin issue. Some "Predicted Resources" reflexives have the wrong values types, this is what causes the freezing so I'll be going through all the plugins to fix this issue. I'll post the updated tags when I'm done.
Its running faster then any other meta editor on my computer.Grimdoomer wrote:Your meta editor is so god dam slow!
Jzimmer09 wrote:Its running faster then any other meta editor on my computer.Grimdoomer wrote:Your meta editor is so god dam slow!
I Like It.
You should make it View, Inject, and Extract Models and Bitm.
Then it would be amazing ^.^
-_- like what exactly? I've spent stupid amounts of time on the UI already =SEaton wrote:UI needs some touch ups, but looks good.
If your using a 64Bit OS you may be getting a wrong map loaded error, if not its your fault not the program. Unless your talking about the v2 beta, in which case I'll need to look at it.Eaton wrote:Debug capabilities are buggy. All of the poke buttons don't' do anything and the Poke All button doesn't work either.
I'm on 32bit. I make a change and click the poke button on the reflexive and nothing happens. Then I click Poke All and nothing happens. No errors.xzodia wrote:If your using a 64Bit OS you may be getting a wrong map loaded error, if not its your fault not the program. Unless your talking about the v2 beta, in which case I'll need to look at it.Eaton wrote:Debug capabilities are buggy. All of the poke buttons don't' do anything and the Poke All button doesn't work either.
I added a feature to save the chunk/value before poking. You should too.xzodia wrote:You have to save before you poke.
I dislike that idea, being able to poke without saving is a good diagnostic tool.Grimdoomer wrote:I added a feature to save the chunk/value before poking. You should too.xzodia wrote:You have to save before you poke.
Ok? You tell people that you need to save before poking, yet poking without saving is a good idea. So implement it don't tell me.xzodia wrote:I dislike that idea, being able to poke without saving is a good diagnostic tool.Grimdoomer wrote:I added a feature to save the chunk/value before poking. You should too.xzodia wrote:You have to save before you poke.
errr what?Grimdoomer wrote:Ok? You tell people that you need to save before poking, yet poking without saving is a good idea. So implement it don't tell me.xzodia wrote:I dislike that idea, being able to poke without saving is a good diagnostic tool.Grimdoomer wrote:I added a feature to save the chunk/value before poking. You should too.xzodia wrote:You have to save before you poke.