Contribute™ v1.1

A wealth of applications with which you will need to mod Halo 2.
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Gary
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Re: Contribute™ v1.1

Post by Gary »

xzodia wrote:You have to save before you poke.
xzodia wrote:[...]being able to poke without saving is a good diagnostic tool.
Huh?
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XZodia
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Re: Contribute™ v1.1

Post by XZodia »

If you can poke unchanged data without it freezing but it freezes when you poke after saving, then there's a problem with the plugin.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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JacksonCougar
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Re: Contribute™ v1.1

Post by JacksonCougar »

He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
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XZodia
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Re: Contribute™ v1.1

Post by XZodia »

JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
You just gave me an idea...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Grimdoomer
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Re: Contribute™ v1.1

Post by Grimdoomer »

xzodia wrote:
JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
You just gave me an idea...
OMG, like maybe poke whats in the textbox? No way >_>
Don't snort the magic, we need it for the network.
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XZodia
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Re: Contribute™ v1.1

Post by XZodia »

Grimdoomer wrote:
xzodia wrote:
JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
You just gave me an idea...
OMG, like maybe poke whats in the textbox? No way >_>
no...that would require redundant control specific code. I have a better idea, and the great thing is the code can be reused for my future plans.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Grimdoomer
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Re: Contribute™ v1.1

Post by Grimdoomer »

xzodia wrote:no...that would require redundant control specific code. I have a better idea, and the great thing is the code can be reused for my future plans.
No, your just too lazy to think about implementing it. Or maybe you just can't figure it out. Either way, it could be done with a simple overloaded method since all your controls inherit some class that I forgot.
Don't snort the magic, we need it for the network.
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JacksonCougar
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Re: Contribute™ v1.1

Post by JacksonCougar »

I prefer xzodias method. The one he is working on.
WearingJOK3R
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Re: Contribute™ v1.1

Post by WearingJOK3R »

really is a great app i cant wait to try rth with it once you get that to work ^_^ plz msg me when u do
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XZodia
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Re: Contribute™ v1.1

Post by XZodia »

It already does...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Zaid
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Re: Contribute™ v1.1

Post by Zaid »

I can't get it to work same issue someone else had...
It says Poking Wrong Map.
Other then that it is an awesome app good job
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