Entity 1.3; Proper Model Injection Revision
- Remnant Samurai
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Re: Entity 1.3; Proper Model Injection Revision
Don't think that invisibility is helpful
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Re: Entity 1.3; Proper Model Injection Revision
It was a shader error. The shader I was using didn't have an invisible bitmap, it didn't even have a nulled one.xxpenguinxx wrote:I noticed my p90 model did this when using the invis powerup, it changes to what ever color your staring at:
http://i37.tinypic.com/idx2s1.jpg
Any ideas?
I'm getting this error when I goto inject one of my models using this version of entity only. Entity 1.3.9 & Entity 1.6 UE inject it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- JacksonCougar
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Re: Entity 1.3; Proper Model Injection Revision
You have a malformed OBJ file, or too many polys.
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Re: Entity 1.3; Proper Model Injection Revision
Hmm, I don't think 428 poly is too many.
EDIT: I found the problem, it was with bungie's model that I scaled to make it appear invisible, I just replaced it with a tiny triangle.
EDIT: I found the problem, it was with bungie's model that I scaled to make it appear invisible, I just replaced it with a tiny triangle.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- JacksonCougar
- Huurcat
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Re: Entity 1.3; Proper Model Injection Revision
>_> No comment.
EDIT: fuck it. DirectX is optimizing th mesh, and if it removes any vertices it basically fucks everything up; therefore; small, close together, vertices are bad.
EDIT: fuck it. DirectX is optimizing th mesh, and if it removes any vertices it basically fucks everything up; therefore; small, close together, vertices are bad.
- NotZachary82
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Re: Entity 1.3; Proper Model Injection Revision
Basically, weld vertices on the model before injection?JacksonCougar wrote:EDIT: fuck it. DirectX is optimizing th mesh, and if it removes any vertices it basically fucks everything up; therefore; small, close together, vertices are bad.
- DemonicSandwich
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Re: Entity 1.3; Proper Model Injection Revision
Or change the scale of your model 200% or 300%, inject, and and then scale the model back down by dividing the first six values in the bounding box.NotZachary82 wrote:Basically, weld vertices on the model before injection?JacksonCougar wrote:EDIT: fuck it. DirectX is optimizing th mesh, and if it removes any vertices it basically fucks everything up; therefore; small, close together, vertices are bad.
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Re: Entity 1.3; Proper Model Injection Revision
Jackson, could you add the multiple groups to this so injected models can have multiple shaders?
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- JacksonCougar
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- NotZachary82
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- Click16
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Re: Entity 1.3; Proper Model Injection Revision
what do you mean "use hex?"
- OwnZ joO
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Re: Entity 1.3; Proper Model Injection Revision
Open the map with a hex editor and do it yourself. You know, how people modded before programs came out.
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Re: Entity 1.3; Proper Model Injection Revision
HOW THE HELL DO I SET MY FREAKING MAP PATHS WITH ENTITY 1.3.9 (with this version of entity replacing the old exe)?
This has always been a problem with entity, for me at least. Every freaking version you have to set the map paths differently. Some prompt you others(like this one) don't. I don't know how the hell to open the freaking maps because it always says "mp map not found set map paths" BUT I CANT FREAKING FIGURE OUT HOW TO SET THEM!!!!!
Maybe I'm just overlooking an option but i cant seem to figure it out.
>.<
This has always been a problem with entity, for me at least. Every freaking version you have to set the map paths differently. Some prompt you others(like this one) don't. I don't know how the hell to open the freaking maps because it always says "mp map not found set map paths" BUT I CANT FREAKING FIGURE OUT HOW TO SET THEM!!!!!
Maybe I'm just overlooking an option but i cant seem to figure it out.
>.<
- JacksonCougar
- Huurcat
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Re: Entity 1.3; Proper Model Injection Revision
-_-
This is entity 1.3, which requires you to have the resource maps in the same folder as the map you are opening.
This is entity 1.3, which requires you to have the resource maps in the same folder as the map you are opening.
- Click16
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Re: Entity 1.3; Proper Model Injection Revision
Dude, no need to freak out! calm down and maybe you would get good answers. Also I would help, but jackson beat me to it :pJzimmer09 wrote:HOW THE HELL DO I SET MY FREAKING MAP PATHS WITH ENTITY 1.3.9...BUT I CANT FREAKING FIGURE OUT HOW TO SET THEM!!!!! >.<...
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Re: Entity 1.3; Proper Model Injection Revision
All my maps are in the same folder. It still wouldn't open the map.
Sorry i was in a really bad mood when i was messing with it >.<
I'll try again.
Thnx
Sorry i was in a really bad mood when i was messing with it >.<
I'll try again.
Thnx
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Re: Entity 1.3; Proper Model Injection Revision
Try putting a clean mainmenu, shared, and sp shared in one folder with a few clean mp and sp maps in the folder as well and try opening one of them, MAKE SURE THEIR CLEAN, non edited strait of the halo2 DVD.Jzimmer09 wrote:All my maps are in the same folder. It still wouldn't open the map.
Sorry i was in a really bad mood when i was messing with it >.<
I'll try again.
Thnx
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Ogrish
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Re: Entity 1.3; Proper Model Injection Revision
Ok this will help your problem and help you organize a bit.
Create a folder named clean maps somewhere of your choice, Like the desktop or wherever.
copy all maps clean from disk to your clean maps folder, then do the same with your clean dlc maps. Now only use this folder for clean map paths in apps, or makings copies of a clean map to mod.
Now open mainmenu.map from the new folder with Entity1.3.9 now dont edit anything, just click maptools, then set exteral map paths, by clicking the [...] and locating your clean maps folder, then the maps. When finished click [OK]
Save your mainmenu map and close it. now open your modded map from your moddedmaps folder i presume, and mod away....
P.S. I keep a clean main, shared, and single_player map in my modded maps folder as well, so i can open maps from there with all Apps.
Create a folder named clean maps somewhere of your choice, Like the desktop or wherever.
copy all maps clean from disk to your clean maps folder, then do the same with your clean dlc maps. Now only use this folder for clean map paths in apps, or makings copies of a clean map to mod.
Now open mainmenu.map from the new folder with Entity1.3.9 now dont edit anything, just click maptools, then set exteral map paths, by clicking the [...] and locating your clean maps folder, then the maps. When finished click [OK]
Save your mainmenu map and close it. now open your modded map from your moddedmaps folder i presume, and mod away....
P.S. I keep a clean main, shared, and single_player map in my modded maps folder as well, so i can open maps from there with all Apps.
- Grimdoomer
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Re: Entity 1.3; Proper Model Injection Revision
Or you could edit the Map Paths file in the \Settings folder.....
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