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__________________________Grimdoomer wrote:Are you sure? because I could have sworn you told me I need to convert the mopp data? Also the last time I worked on converting a vista bsp to xbox entity could display the mesh fine. Although this means almost nothing in terms of that map being stable or not, last time I checked it does use all the mesh resources blocks in the raw...
I don't think I said you had to convert MOPP data, you may be mistaking my words for something else. Like the vertex buffer. The vertex buffer has to have the correct definition index of the vertex format used. Which is completely different on PC vs Xbox. Since Entity doesn't use that definition index for processing vertex buffers (doing so allows you to only need the vertex buffer field to manipulate data, you don't need any render model related fields) it would work fine with the repacked vertex data. However, it'd still have the same vertex buffer field data as the PC side had which would have a definition index to some other (read: wrong) vertex format.
Making a cache translator would be a pretty big undertaking (if you want to do it right at least) and I don't have my finalized schedule made for the coming months so, no.