Entity 1.3; Proper Model Injection Revision

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Ogrish
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Re: Entity 1.3.3; Proper Model Injection Revision

Post by Ogrish »

what is a .model file? i think he's talking about h2core decompiled.

if not, well it would be goog to have an H2Core Companian APP, other then guerilla.
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Gary
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Re: Entity 1.3.3; Proper Model Injection Revision

Post by Gary »

I thought they had to be a 3 letter thing...
like

.bmp
.png
.gjs
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XZodia
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Re: Entity 1.3.3; Proper Model Injection Revision

Post by XZodia »

lol no, an extension can be any length you like
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OwnZ joO
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Re: Entity 1.3; Proper Model Injection Revision

Post by OwnZ joO »

I believe that in earlier versions of windows it did have to be 3 or less letters(I think maybe 95 or before), but eventually they allowed for longer extensions. That's why it used to be .htm for html web pages.
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Gary
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Re: Entity 1.3; Proper Model Injection Revision

Post by Gary »

Will tPMI be able to export and inject bones?
I sure hope so, I have an idea on a new biped, I'll post my beta model in the Halo photo thread when its done.
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Re: Entity 1.3; Proper Model Injection Revision

Post by Gary »

hmm, would you like to me to send an error report to Microsoft?
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Eaton
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Re: Entity 1.3; Proper Model Injection Revision

Post by Eaton »

Gjsdeath wrote:hmm, would you like to me to send an error report to Microsoft?
I bet Microsoft doesn't even read those...
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Gary
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Re: Entity 1.3; Proper Model Injection Revision

Post by Gary »

Eaton wrote: I bet Microsoft doesn't even read those...
lol, why the hell would they, that error send button is just a "feel good" button.
It sucks though...
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Gary
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Re: Entity 1.3; Proper Model Injection Revision

Post by Gary »

hmm...
Interesting... you have to take this EXE and place it over your old one...
:hmm:
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JacksonCougar
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Re: Entity 1.3; Proper Model Injection Revision

Post by JacksonCougar »

Gjsdeath wrote:hmm...
Interesting... you have to take this EXE and place it over your old one...
:hmm:
Yes. Or rename it and run it from the same folder: either or.
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Re: Entity 1.3; Proper Model Injection Revision

Post by Dragonfire »

Gjsdeath wrote:hmm...
Interesting... you have to take this EXE and place it over your old one...
:hmm:
Wait a sec...this isnt stand-alone?

*puts it in the 1.3 folder, app works*

God, im an idiot... >.<

*tests 64bit comptability*

^_^ hope this works...
Last edited by Dragonfire on Fri Nov 07, 2008 5:38 am, edited 2 times in total.
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JacksonCougar
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Re: Entity 1.3; Proper Model Injection Revision

Post by JacksonCougar »

Dragonfire wrote:
Gjsdeath wrote:hmm...
Interesting... you have to take this EXE and place it over your old one...
:hmm:
Wait a sec...this isnt stand-alone?

*puts it in the 1.3 folder, app works*

God, im an idiot... >.<

*tests 64bit comptability*

^_^ hope this works...
Probably something I should have mentioned, haha.
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Dragonfire
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Re: Entity 1.3; Proper Model Injection Revision

Post by Dragonfire »

Is not a vaild Win32.....FUCK!!!! :x :x :x

Cougar could u do this for entity alpha 1? at least that works with 64bit ;)
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Re: Entity 1.3; Proper Model Injection Revision

Post by JacksonCougar »

Dragonfire wrote:Is not a vaild Win32.....FUCK!!!! :x :x :x

Cougar could u do this for entity alpha 1? at least that works with 64bit ;)
No.
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Re: Entity 1.3; Proper Model Injection Revision

Post by DemonicSandwich »

Dragonfire wrote:Is not a vaild Win32.....FUCK!!!! :x :x :x

Cougar could u do this for entity alpha 1? at least that works with 64bit ;)
It would quite literally be easier if you just install a second 32bit OS.
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Click16
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Re: Entity 1.3; Proper Model Injection Revision

Post by Click16 »

im surprised to know how many people didn't know that this was a stand alone app... like how else would you update plugins? TEH PLUGINS NEED TEH UPDATE! lol
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Dragonfire
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Re: Entity 1.3; Proper Model Injection Revision

Post by Dragonfire »

I personally thought it was like one of those integrated executable files...
DemonicSandwich wrote:
Dragonfire wrote:Is not a vaild Win32.....FUCK!!!! :x :x :x

Cougar could u do this for entity alpha 1? at least that works with 64bit ;)
It would quite literally be easier if you just install a second 32bit OS.
I do have a 32bit OS on here, dont like using it bc it "skips" all the time, but someday (prolly sunday), ill boot to it and do some major map modding ;)
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Zieon Eslador
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Re: Entity 1.3; Proper Model Injection Revision

Post by Zieon Eslador »

Wait, what if we has no Entity 1.3?
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Re: Entity 1.3; Proper Model Injection Revision

Post by DemonicSandwich »

Zieon Eslador wrote:Wait, what if we has no Entity 1.3?
Try a diff entity or download it from the remnant server.
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Zieon Eslador
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Re: Entity 1.3; Proper Model Injection Revision

Post by Zieon Eslador »

DemonicSandwich wrote:Try a diff entity or download it from the remnant server.
...When did the 'Entitys' get on the server? I really need to pay more attention. :hmm:
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Dragonfire
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Re: Entity 1.3; Proper Model Injection Revision

Post by Dragonfire »

I have an Entity Package, maybe ill reupload it sometime for everyone :D
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JacksonCougar
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Re: Entity 1.3; Proper Model Injection Revision

Post by JacksonCougar »

Really, there is no point.
http://files.remnantmods.com/utilities/
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Re: Entity 1.3; Proper Model Injection Revision

Post by Dragonfire »

i did it anyways :D
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xxpenguinxx
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Re: Entity 1.3; Proper Model Injection Revision

Post by xxpenguinxx »

I noticed my p90 model did this when using the invis powerup, it changes to what ever color your staring at:

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Any ideas?
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Dragonfire
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Re: Entity 1.3; Proper Model Injection Revision

Post by Dragonfire »

None of my new models did that.....maybe something wrong with the new PMI? iPMI worked fine in that sort :?
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