
Hello everyone,
Some time ago Zaid and DarkShallFall built Amorphous Remedy, which is a program designed to automate the migration process of collision box scale, rotation, and translation from a 3Ds Max scene into a Halo 2 Map.
This program was inspired by that concept.
Construct expands upon Amorphous' features to fully automate the collision box adding process.

There are several advantages that (in my opinion) make Construct preferable to Amorphous.
One of the biggest reasons; Construct uses Machines instead of Crates. -- I found that when using crates, there are weird physics interactions, specifically with falling weapons (they would kind of slide around when falling, never fully landing).
3ds Max Scene:

In Game Result:


I've created a short video (~5 minutes) to showcase the features:
YouTube - Construct Feature Overview
Here is a more in-depth tutorial on how to use it with 3ds Max:
YouTube - Construct 3ds Max Tutorial
Included in the Attachment:
Construct binaries
3ds Max (modified) Amorphous script