v7 Features:
Respawn Zones can now be generated (fixes teams spawns)
Level Data can now be converted to Multiplayer, though this has little use, it may allow more teams in CTF/Assault
Bug Fixes and Possibly other things I forgot...
v6 Features:
Option to Enable AI Respawns
Option to Upgrade AI to 'Major' level
Option to Enable all AI Spawn locations
Script Edits can now be applied directly from the Script viewer
Object Placements now load when a none zero sbsp index is chosen
v5 Features:
Transfer Unicode Strings from a Multiplayer Map
Option to remove individual AI Squads
Other Minor but Important Fixes
v4 Features:
Convert AI Squads to Player Spawns!
Convert AI Squads to Vehicle Netgame Equipment
Convert Biped spawns to Player Spawns!
Null Script lines, to remove Cinematics etc!
v3 Features:
You can now convert Weapon, Vehicle and Equipment Spawns into Netgame Equipment (ITMC).
This allows you to use the in game quick options to change spawns and they will respawn!
To do this, check any of the related options in Mystery.
Mystery will then output a new set of tags and an .info file which you can build in using Entity.
This includes a new SCNR tag, with the Netgame Equipment chunks.
Once you have built in the new tags, reopen the map in Mystery and use the File->Link Multiplayer Tags option.
This will point the origonal SCNR to the new data in the Mystery SCNR!
Set the AI Difficulty!
(Note this only works the first time you run Mystery, as it overwrites all AI Settings with the settings from your chosen Difficulty)
Option To Set Territory Names To Campaign Locations Names
You can also choose the player representations.
MC and Dervish/Elite are chosen by default.
Source: https://code.google.com/p/mystery-h2/
Download: