How exactly does this work, though? Is there an injectable model with this? bc there are different scales for say a pistol or sniper rifle into halo 2...
TT..you...are a dumbass... did you download it? if it came with 3ds it would be illegal.
Thanks Dark, this makes the process I am so familiar with that much easier, still gonna use the java based modeler I have because it shows the sizes and placement and even rotations all at once so I can easily do a few simple calculations in my head and/or grab a calculator really quick to input into onyx
only one issue I found with it.. what axis is the rotation by? it only has one input for rotation, would it not be necessary to have a yaw pitch and roll?
OHHHH
Okay, so someone just helped me realize that this tool was not the miracle tool I thought it was, hahaha. So, I understand and now it, in its own way, is a great tool. Good job yo
I'm going on for a triple post here and a bump--I swear it's relevant and important, haha. Okay, so I used this tool for yamagushi squares and it was severely off, do you know why? Shouldn't it work for them?
haha, I see. I got it on the second one, but I do appreciate the 1st and 3rd. Does anyone have the algorithm to go from 3ds to halo and finding yamagushi placements?
You could open the mode/coll/phmo of both the Onyx collision_box, and yama box in meta editor, then change yamas to match the onyx one.
The problem with yamas is the box isnt center'd in 3d space.
I cant remember but i think he used the big crate to make his box instead of the pallet, and the crates are all off center.
in reply to doorman and ogrish, when I first encountered custom blocs I hated the "extend all directions equally" idea, I realised if you move the node centre point you could leave the bottom plane at 0 on the Z co-ord idk if this adds to the conversation.