FCE V.3.1 Released!
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
FCE V.3.1 Released!
Got a picture for you guys :p
Version 3.1!
Added an experimental "Auto-save" feature; post any bugs here.
Added icons to some controls and the menus.
Added a "filter" that removes any shaders that do not have functions from the tag tree until you re-open the map.
Fixed some UI stuff.
Added a resign option!
DOWNLOAD
Version 3.0!
Search function now works!
Colour-picker window added! Click the preview box under the RGB values to open it.
Version 2.0!
Colour previews are updated as you edit now.
The search function does NOT work -- yet.
What it does:
Edits colour values of "Shader Effects".
Some examples of this would be:
HUD Colour, Warthog dash (The animated radar, the speedometer), overshield colour, illumination colour of the plasma rifle meter (the meter you see on the model, in-game), and many more!
Anyone thinking of releasing this on halomods can forget about it if they like their testicles I will release it there when I am good and ready.
Credits:
Supermodder911 - For all his Hard Work, Help, Blood and Sweat shared with the Development of this application.
DeToX - For being a friend, helping me learn C#, putting up with my constant questioning, and helping Develop this application.
Xzodia - For help with my code, and for letting me use his awesome libraries, they made my life easier once I got used to em! :happy:
To Argon and DS for helping with the research I needed to make this application happen.
To anybody else I may have forgotten who had any small or larger part in the creation of this application.
Version 3.1!
Added an experimental "Auto-save" feature; post any bugs here.
Added icons to some controls and the menus.
Added a "filter" that removes any shaders that do not have functions from the tag tree until you re-open the map.
Fixed some UI stuff.
Added a resign option!
DOWNLOAD
Version 3.0!
Search function now works!
Colour-picker window added! Click the preview box under the RGB values to open it.
Version 2.0!
Colour previews are updated as you edit now.
The search function does NOT work -- yet.
What it does:
Edits colour values of "Shader Effects".
Some examples of this would be:
HUD Colour, Warthog dash (The animated radar, the speedometer), overshield colour, illumination colour of the plasma rifle meter (the meter you see on the model, in-game), and many more!
Anyone thinking of releasing this on halomods can forget about it if they like their testicles I will release it there when I am good and ready.
Credits:
Supermodder911 - For all his Hard Work, Help, Blood and Sweat shared with the Development of this application.
DeToX - For being a friend, helping me learn C#, putting up with my constant questioning, and helping Develop this application.
Xzodia - For help with my code, and for letting me use his awesome libraries, they made my life easier once I got used to em! :happy:
To Argon and DS for helping with the research I needed to make this application happen.
To anybody else I may have forgotten who had any small or larger part in the creation of this application.
- Attachments
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- FCE v3.1.zip
- (84.87 KiB) Downloaded 404 times
- Prey
- Posts: 129
- Joined: Sat Dec 29, 2007 5:06 pm
- Location: UK
Re: Function Colour Editor [Shaders]
Get someone else to take screenshots?.. Anyway, I'll take a look when I get home =x
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: Function Colour Editor [Shaders]
Maby use a slider for the colors?
Don't snort the magic, we need it for the network.
- bumlove
- Posts: 524
- Joined: Tue Dec 11, 2007 8:10 am
- Location: England I'm not British, I'm English
Re: Function Colour Editor [Shaders]
looks good, yet to use but looks like just the job for polishing maps up, doomer might be right about the sliders but don't get rid of numbers because sliders can be irritating when you want to copy a colour from something you did earlier, give people the option "choose by number" "choose by slider" then everyone's happy
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: Function Colour Editor [Shaders]
Or just stick the slider under the value boxes. But yea dont get ride of the boxes. 1 question, when you click the color does the color chooser dialog come up? if not you should add that too.
Don't snort the magic, we need it for the network.
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Function Colour Editor [Shaders]
Will take your comments into consideration for the next version ;p
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Function Colour Editor [Shaders]
Now you just have to add the other known values.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Function Colour Editor [Shaders]
Version 3.0!
Search function now works!
Colour-picker window added! Click the preview box under the RGB values to open it.
Search function now works!
Colour-picker window added! Click the preview box under the RGB values to open it.
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: Function Colour Editor [Shaders]
Nice, expand upon your knowledge and you could make some wickid apps
Don't snort the magic, we need it for the network.
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: FCE V.3 Released!
3.1 is up!
Expect this to be the final, unless theres a bug-fix release
Expect this to be the final, unless theres a bug-fix release
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: FCE V.3.1 Released!
Great, i see you improved the app a lot gj ^^
-
- Posts: 1974
- Joined: Sun Jan 27, 2008 4:50 am
Re: FCE V.3.1 Released!
I thought there was an alpha as well in the shader. Still nice app.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: FCE V.3.1 Released!
looks handy, nice job
- JK-47
- Posts: 153
- Joined: Wed Jan 16, 2008 5:43 am
- Location: Washington
Re: FCE V.3.1 Released!
Insta-<3
Nice job
Nice job
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: FCE V.3.1 Released!
Jackson, this tool has a lot more uses than I thought. It is amazing. One thing, though... Can you update it so it isn't always accessing a map? I want to have my map open in Entity and this program.