Halo 2 Photography
- DoorM4n
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Re: Halo 2 Photography
Double post fiend.
Click, you'll have to show me how to get shadows.
Click, you'll have to show me how to get shadows.
- XZodia
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Re: Halo 2 Photography
Looking good =)
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Halo 2 Photography
For the concentric rings, you might use the giant spinning cylinder mach that I put in my cadaver abuse mod. Then you could just scale the phmo and maybe the coll and have it work with very few objects in the map.
Looking good.
Looking good.
- DoorM4n
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- Location: Houston
Re: Halo 2 Photography
Click! You should make fy_iceworld. It's the most fun Counter Strike map ever made. =) It's easily symmetrical too.
Overhead
http://psychostats.acsonline.co.nz/img/ ... eworld.jpg
One base
http://static2.cs-bg.net/maps/images/sc ... orld-2.jpg
http://olpic.tgbusdata.cn/uploads/allim ... 9593QS.jpg
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Okay, Ill fight the urge to double post.
Overhead
http://psychostats.acsonline.co.nz/img/ ... eworld.jpg
One base
http://static2.cs-bg.net/maps/images/sc ... orld-2.jpg
http://olpic.tgbusdata.cn/uploads/allim ... 9593QS.jpg
-----------------------------
Okay, Ill fight the urge to double post.
- DoorM4n
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Re: Halo 2 Photography
Biggest waste of time. I thought demonichs tutorial would allow for different armor added on, but nope, it isnt attached to the model so it moves around the model as it he moves.
If anyone has any ideas on how to attach a model to the mc model, im all ears.
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Halo 2 Photography
Is it linked to the head?
It's definitely possible, neodos did it with his custom helmet he made a while back
It's definitely possible, neodos did it with his custom helmet he made a while back
- DoorM4n
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Re: Halo 2 Photography
Its attached by Demonichs Biped Attachment tutorial. Im gonna need neodos to teach me this.
- XZodia
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Re: Halo 2 Photography
Same principles as the warthog doormanz.
You need to get your markers and nodes right.
You need to get your markers and nodes right.
- DoorM4n
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- Location: Houston
Re: Halo 2 Photography
Damn those markers and nodes. I dont ever want to touch those again.XZodia wrote:Same principles as the warthog doormanz.
You need to get your markers and nodes right.
I have a few questions actually. 1. So, if I set my node to the head of the mc, it will be attached to his head? 2. Process after that. 3. Next, Next Step
- XZodia
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Re: Halo 2 Photography
Yes, if the node index of the marker you are attaching to is set to the head index, then it will be attached to the head.
No other steps involved.
No other steps involved.
- DoorM4n
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Re: Halo 2 Photography
We all need an XZodia in our lives. I have mine. Do you have yours?
nearly perfect helmet
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Halo 2 Photography
Hey, I saw him first! Heh. Now use his mgs2 editor to give the centurion helmet a red mgs2 plume.
- DoorM4n
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Re: Halo 2 Photography
These spears turned out really well! Crotch shot!
-
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- Location: Mexico
Re: Halo 2 Photography
Alius Bos wouldn't open my map coz "I didn't provide an alternative string table", so meh, I did it manually.
Nothing special though, just changed some bytes in Hex Workshop
Nothing special though, just changed some bytes in Hex Workshop
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- Click16
- Posts: 1941
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- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
i was bored so i started a midship mod, it has a long way to go, but i thought i would throw this in, havnt been able the get the skin to tile right.
- Attachments
-
- mark II.png
- (1.28 MiB) Not downloaded yet
- JacksonCougar
- Huurcat
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- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
Im still working on that, ive never been a good skinner, and i seem to have nearly forgotten everything ive learned, lol
This simple mod im making has been a relearning experience, and is still a work in progress.
This simple mod im making has been a relearning experience, and is still a work in progress.
- Click16
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-
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Re: Halo 2 Photography
I, I can't breathe in.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Click16
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Re: Halo 2 Photography
Guys pls
- DoorM4n
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Re: Halo 2 Photography
Does anyone know how to bake textures for shadows?
- XZodia
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Re: Halo 2 Photography
I don't think you can without a light map (as it looks like your tiling your textures).
But for such a small map, you could just turn on realtime shadows, though I don't know how.
Looks awesome regardless.
But for such a small map, you could just turn on realtime shadows, though I don't know how.
Looks awesome regardless.
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Halo 2 Photography
I remember there is a flag on the light tag to make the light have real time shadows, the interior lamps on the Zanzibar map have that for instance.
- JacksonCougar
- Huurcat
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Re: Halo 2 Photography
I did a thing while trying to see if I could do another thing. You can change the rendering mode in the shader pass meta. There are a lot of other things to change also, but I've been looking for this value for a long time now.