Program GUI Thread
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
Thanks for the help, Jackson!
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
Thank you Ceiling Cat Source!
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
Extracted Falcon Vehi from shared, injected into Zanzibar.
-
- Posts: 13
- Joined: Tue Dec 20, 2011 5:44 pm
Re: Program GUI Thread
Nice work, got pics?
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
Doesn't do raw data yet, only meta. There also seems to be a problem where when you inject, the Primary magic needs to be adjusted, once that is complete, I'll test some results.sanatarium wrote:Nice work, got pics?
-
- Posts: 14
- Joined: Sun May 09, 2010 9:03 am
Re: Program GUI Thread
Ambiguous the only Real time Halo 2 vista
- bumlove
- Posts: 524
- Joined: Tue Dec 11, 2007 8:10 am
- Location: England I'm not British, I'm English
Re: Program GUI Thread
Retracted due to a ASBO warning from the fucking code police.
Last edited by bumlove on Thu Feb 23, 2012 1:20 am, edited 1 time in total.
-
- Posts: 14
- Joined: Sun May 09, 2010 9:03 am
Re: Program GUI Thread
I have done that already that is just a old picture.
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: Program GUI Thread
Thats a shit hack. Do NOT only read it as a 16 bit integer because it is NOT it's 32 bits. It's hacks like that which cause applications like entity to brick your maps, and then everyone wonders why their maps break...bumlove wrote:change ident to a short and 2 padding and it will give you the tags index position/datum
Don't snort the magic, we need it for the network.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
And so it begins...
- OwnZ joO
- Posts: 1197
- Joined: Sun Dec 09, 2007 4:46 pm
Re: Program GUI Thread
After rereading this, and actually thinking about what bum was saying before I definitely agree with Grim, but will give some advice on what to do as well.Grimdoomer wrote:Thats a shit hack. Do NOT only read it as a 16 bit integer because it is NOT it's 32 bits. It's hacks like that which cause applications like entity to brick your maps, and then everyone wonders why their maps break...bumlove wrote:change ident to a short and 2 padding and it will give you the tags index position/datum
Extract the information you want from the integer value, probably something like:
Code: Select all
short num = (short) ((ident & 0xFFFF0000) >> 16);
Code: Select all
short num = (short) (ident & 0x0000FFFF);
-
- Posts: 710
- Joined: Thu Jan 03, 2008 5:29 pm
Re: Program GUI Thread
Why the fuck would you waste yours and the communities time by starting a whole new editor, when sunfish and mutation can just be added on to... Your going to redo a bunch of work..... thats ALREADY done... then get bored of the program right around the time they did... so just add on to theirs. Not to be a dick of course..... just direct.Click16 wrote:
And so it begins...
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
Made a simple bitmap viewer that includes channel selection:
Just thought it would be cool to make
Just thought it would be cool to make
- Xerax
- Posts: 84
- Joined: Mon May 31, 2010 11:31 am
- Location: London, UK
Re: Program GUI Thread
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Program GUI Thread
What game is this for?Xerax wrote:long time no see, eh.
Nice theme, Is it the theme from Visual studio 2012?
Last edited by Zaid on Tue Sep 25, 2012 10:55 pm, edited 1 time in total.
- Xerax
- Posts: 84
- Joined: Mon May 31, 2010 11:31 am
- Location: London, UK
Re: Program GUI Thread
That is Halo 3. But It also supports Reach Beta, Reach, Halo 4 Beta and other internal builds.Zaid wrote:What game is this for?
Nice theme, Is it the theme from Visual studio 2012?
And ye, it's based on VS2012.
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Program GUI Thread
Working on more custom controls and fancy UI stuff again
Custom color scheme:
OS color scheme:
Plain color scheme:
Custom color scheme:
OS color scheme:
Plain color scheme:
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Program GUI Thread
Little Something I've been working on for a few weeks...
- Attachments
-
- FunctionEditorTest2.PNG
- (57.77 KiB) Not downloaded yet
-
- FunctionEditorTest.PNG
- (55.66 KiB) Not downloaded yet
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Program GUI Thread
That looks really cool, if it is what I think it is...
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Program GUI Thread
- Attachments
-
- FunctionEditorTest4.PNG
- (74.57 KiB) Not downloaded yet
-
- FunctionEditorTest3.PNG
- (92.96 KiB) Not downloaded yet
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Program GUI Thread
Yea, I was planning to make it open sauce =)
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Program GUI Thread
mb?
There's no actual halo 2 related code in here yet, but the meshes and prefabs were created programmatically.
It should be fairly easy to load in the triangle data from a map...
There's no actual halo 2 related code in here yet, but the meshes and prefabs were created programmatically.
It should be fairly easy to load in the triangle data from a map...
- Attachments
-
- Halo 2 Unity.png
- (167.7 KiB) Not downloaded yet
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Program GUI Thread
Progress....
- Attachments
-
- Halo 2 Map in Unity.png
- (67.05 KiB) Not downloaded yet
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Program GUI Thread
Proof of concept:
It may not look like much, but this is a tree from coagulation, imported directly from the map into unity.
It may not look like much, but this is a tree from coagulation, imported directly from the map into unity.
- Attachments
-
- Halo 2 Tree in Unity.png
- (98.63 KiB) Not downloaded yet