cinematics

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XZodia
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Post by XZodia »

i'm having trouble finding which reflexives i need to null....
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Aumaan Anubis
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Post by Aumaan Anubis »

This is for getting rid of the cinematics?

Can't you just delete the cinematic-related chunks?
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XZodia
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Post by XZodia »

well ive nulled everything related to cinematics that i can find but nothing changes :?
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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neodos
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Post by neodos »

Cinematics are fully scripted, you'll need to "remove" those, but you need to understand how it works to do a "jump" between map loading/cinematic/player spawn.
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JacksonCougar
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Post by JacksonCougar »

Neodos I'm not getting on your case in a bad way but you really need to be more specific; saying that you need to "understand it" and not give and actual helpful information as a follow-up is very annoying. It send the message to me that you don't care to share your knowledge of this matter :|

Just my thoughts on the matter.
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Aumaan Anubis
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Post by Aumaan Anubis »

Neodos doesn't ever seem to feel compelled to release his methods. All he does is give you a hint, and in this case, a bad one <_<
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JacksonCougar
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Post by JacksonCougar »

Oh he releases; you just need some vice-grips, and something to push against :l0l:
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neodos
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Post by neodos »

There is no tutorial for scripting, each map's cinematics are executed by the scripts in a different way.

Just start by looking at the startup script, see what it does, follow the scripts execution order(they slipt sometimes) until the end, then you should be able to know what scripts you can remove so the cinematics are removed.
But look at all scripts because some does sbsp loading which is necessary of course and may be in a cinematic script.

Also i don't always explain because i wouldn't know how to explain.
Supermodder911
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Post by Supermodder911 »

Exactly a person sart enough to reaize that it's not rocket scince they would simply follow into it and sooner or later figure how it works. Some Cutscene's/AISqad spawns are done through TriggerZones/badly named DeathZones *Stares at xzodia.
This is how I figuresd how Campaign scripts worked and I've done some cool stuff with AI Sqad spawns.
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Chad Warden is Ballin'. No jk.
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XZodia
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Post by XZodia »

Supermodder911 wrote:TriggerZones/badly named DeathZones *Stares at xzodia.
.....my scnr plugin correctly names the trigger zones reflexive, there is however another reflexive for death zones which references trigger zones...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
Supermodder911
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Post by Supermodder911 »

Well the plugins I looked at in Entity UE 1.6 have it labeled as Death Zones...
Must be a older plugin.
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Chad Warden is Ballin'. No jk.
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