Well i havnt been able to work on this latly cause my xbox is messing up.
So it still needs a better skin and some spawn placements.
But this is the beta.
http://www.sendspace.com/file/6mz3dm
This is version one
Bottomside Beta open for testing
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Bottomside Beta open for testing
Last edited by Ogrish on Mon Mar 30, 2009 9:56 pm, edited 1 time in total.
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Bottomside Beta open for testing
Pic added to main post.
- JacksonCougar
- Huurcat
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- Location: Somewhere in Canada
- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Bottomside Beta open for testing
"Plateau"
Make those shaders all ancient stone and it would be like some Aztec building which would fit well with that mountain background.
Btw, I don't know what's wrong with this patch but it says "Created map does not match original. Patch may be invalid."
The map freezes in the blue screen.
Make those shaders all ancient stone and it would be like some Aztec building which would fit well with that mountain background.
Btw, I don't know what's wrong with this patch but it says "Created map does not match original. Patch may be invalid."
The map freezes in the blue screen.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Bottomside Beta open for testing
http://www.sendspace.com/file/6mz3dm Sorry i should have known if i try to fix syslink with Entity2.1 it would break map.I did not hit fix sys link on this one. and it came right from my xbox
Now that i have gotten the hang of this, i will be making a bunch of maps, where like my competition (Darks team) will consist of new structures, and light map or scenery mods, only at this point.
I will be making 6 or more costom maps, not complete mods. so if anyone wants to add to them thats fine.
Or if anyones up to the challenge i will accept all Darks no list and possibly others who would like to contribute as my Team.
Just think TWO Ausome Modding Teams competing on Fresh new mods.
My Mappack against Darks Teams 1 or two mods.
Bring it on Buddy! Now i just need to recruit Penguin, click16, and Demonic sandwich.
Now that i have gotten the hang of this, i will be making a bunch of maps, where like my competition (Darks team) will consist of new structures, and light map or scenery mods, only at this point.
I will be making 6 or more costom maps, not complete mods. so if anyone wants to add to them thats fine.
Or if anyones up to the challenge i will accept all Darks no list and possibly others who would like to contribute as my Team.
Just think TWO Ausome Modding Teams competing on Fresh new mods.
My Mappack against Darks Teams 1 or two mods.
Bring it on Buddy! Now i just need to recruit Penguin, click16, and Demonic sandwich.
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: Bottomside Beta open for testing
I like the sky.
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Bottomside Beta open for testing
like zomg i'm downloading a map >_>
just one thing, remnant has open ftp access for a reason, use it >_>
Edit: Z fighting = Trippy...
just one thing, remnant has open ftp access for a reason, use it >_>
Edit: Z fighting = Trippy...
- troymac1ure
- Keeper of Entity
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- Joined: Sat Aug 09, 2008 4:16 am
- Location: British Columbia, Canada, eh
- Contact:
Re: Bottomside Beta open for testing
This looks sharp. Have to try it out this week