AI Zones in Foundation

This is dedicated to all the mods the community wants to share!
Patches only people. No Map files.
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Grimdoomer
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AI Zones in Foundation

Post by Grimdoomer »

AI ZONES IN FOUNDATION

Thats right they relly move. There are Hunters, Grunts, Jackles, and Elites wich all respawn. And I added an Assult Rifle just for fun, but some how when i was building stuff meta for it got injected. I dont know what map it was from but its there so if you notice it im sorry but im giving you credit.

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Like I sayed befor they will hunt you down and kill you. They are pretty agressive too. They all respawn and all.


Credits:
Creia - for halo 1 Assualt Rifle
Suppermodder911 - Offset 212.
xbox7887 - AI research
Truelife8342 - AI research
TheTycoman - AI research
-DeToX- - AI research
kornman00 - AI research
PokeCancer, Anthony - H2C and H2G and Entity
I know im missing some one so if you helped me let me know and ill add you in. Any one else that helped me along the way!!
Note: Shadowz_Of_Death did not help create this!!!
Patch:
NOTE: the extension for the patch is seenity please change it to serenity!! AI Zones in Foundation
Don't snort the magic, we need it for the network.
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[TT]
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Re: AI Zones in Foundation

Post by [TT] »

Are they able to go up the stairs or is it only for the lower level of the map
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[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
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Grimdoomer
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Re: AI Zones in Foundation

Post by Grimdoomer »

Im not really sure, I know the hunters will go up the air lifts though.
Don't snort the magic, we need it for the network.
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CaptainPoopface
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Re: AI Zones in Foundation

Post by CaptainPoopface »

This was one of the most enjoyable AI mods I played.

Grim, I think you mentioned in the context of this post that you had an AI mod up your sleeve with grenade-happy grunts. Is that forthcoming? I'd love to see it, especially if you can give the AI plenty of grenades and decent accuracy, preferably on a smaller indoor map like Warlock, Desolation, Foundation, or even Elongation.

It would also be a cool mod to add the two seats to the wings of the banshee like Turk did, and have a dogfight mod with AI sitting on your wings armed with rockets launchers.

Just trying to stoke the download section....
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Grimdoomer
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Re: AI Zones in Foundation

Post by Grimdoomer »

Well sadly I can no longer (for the time being) make AI mods because of difficulties with H2Core and Guerilla. But im working on solutions. So expect a lot from em in the future :D
Don't snort the magic, we need it for the network.
Rockymods
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Re: AI Zones in Foundation

Post by Rockymods »

I would certainly love to see a AI zones mod in a well made map :P
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[TT]
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Re: AI Zones in Foundation

Post by [TT] »

should post a tutorial on how to do ai zoneing, sence you got the respowns part covered
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[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
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NotZachary82
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Re: AI Zones in Foundation

Post by NotZachary82 »

he did

right?
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Grimdoomer
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Re: AI Zones in Foundation

Post by Grimdoomer »

Yes I did, now that I think of it, I might add some more stuff. But for now Ill just spell check it to make it more userfriendly :P
Don't snort the magic, we need it for the network.
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[TT]
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Re: AI Zones in Foundation

Post by [TT] »

And i didnt think i needed glasses. rofl (The link was there in front of my face, just didnt have to commen sence to push it) lol
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Gary
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Re: AI Zones in Foundation

Post by Gary »

this looks really cool,
i'm thinking about making an AI mod,
(by reading grimdoomer's TUTs)
witch would be my First Posted Mod.
right after i learn more about "Controls" and "Mach"s

Back on topic, great job Grimdoomer!
keep them coming!
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JK-47
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Re: AI Zones in Foundation

Post by JK-47 »

Sweet, I'll play it later on today.
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