AI Zones in Foundation
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
AI Zones in Foundation
AI ZONES IN FOUNDATION
Thats right they relly move. There are Hunters, Grunts, Jackles, and Elites wich all respawn. And I added an Assult Rifle just for fun, but some how when i was building stuff meta for it got injected. I dont know what map it was from but its there so if you notice it im sorry but im giving you credit.
Like I sayed befor they will hunt you down and kill you. They are pretty agressive too. They all respawn and all.
Credits:
Creia - for halo 1 Assualt Rifle
Suppermodder911 - Offset 212.
xbox7887 - AI research
Truelife8342 - AI research
TheTycoman - AI research
-DeToX- - AI research
kornman00 - AI research
PokeCancer, Anthony - H2C and H2G and Entity
I know im missing some one so if you helped me let me know and ill add you in. Any one else that helped me along the way!!
Note: Shadowz_Of_Death did not help create this!!!
Patch:
NOTE: the extension for the patch is seenity please change it to serenity!! AI Zones in Foundation
Thats right they relly move. There are Hunters, Grunts, Jackles, and Elites wich all respawn. And I added an Assult Rifle just for fun, but some how when i was building stuff meta for it got injected. I dont know what map it was from but its there so if you notice it im sorry but im giving you credit.
Like I sayed befor they will hunt you down and kill you. They are pretty agressive too. They all respawn and all.
Credits:
Creia - for halo 1 Assualt Rifle
Suppermodder911 - Offset 212.
xbox7887 - AI research
Truelife8342 - AI research
TheTycoman - AI research
-DeToX- - AI research
kornman00 - AI research
PokeCancer, Anthony - H2C and H2G and Entity
I know im missing some one so if you helped me let me know and ill add you in. Any one else that helped me along the way!!
Note: Shadowz_Of_Death did not help create this!!!
Patch:
NOTE: the extension for the patch is seenity please change it to serenity!! AI Zones in Foundation
Don't snort the magic, we need it for the network.
- [TT]
- Posts: 112
- Joined: Sat Mar 15, 2008 8:14 am
- Contact:
Re: AI Zones in Foundation
Are they able to go up the stairs or is it only for the lower level of the map
[Contact Me]
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: AI Zones in Foundation
Im not really sure, I know the hunters will go up the air lifts though.
Don't snort the magic, we need it for the network.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: AI Zones in Foundation
This was one of the most enjoyable AI mods I played.
Grim, I think you mentioned in the context of this post that you had an AI mod up your sleeve with grenade-happy grunts. Is that forthcoming? I'd love to see it, especially if you can give the AI plenty of grenades and decent accuracy, preferably on a smaller indoor map like Warlock, Desolation, Foundation, or even Elongation.
It would also be a cool mod to add the two seats to the wings of the banshee like Turk did, and have a dogfight mod with AI sitting on your wings armed with rockets launchers.
Just trying to stoke the download section....
Grim, I think you mentioned in the context of this post that you had an AI mod up your sleeve with grenade-happy grunts. Is that forthcoming? I'd love to see it, especially if you can give the AI plenty of grenades and decent accuracy, preferably on a smaller indoor map like Warlock, Desolation, Foundation, or even Elongation.
It would also be a cool mod to add the two seats to the wings of the banshee like Turk did, and have a dogfight mod with AI sitting on your wings armed with rockets launchers.
Just trying to stoke the download section....
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: AI Zones in Foundation
Well sadly I can no longer (for the time being) make AI mods because of difficulties with H2Core and Guerilla. But im working on solutions. So expect a lot from em in the future
Don't snort the magic, we need it for the network.
-
- Posts: 246
- Joined: Mon Dec 10, 2007 3:15 am
Re: AI Zones in Foundation
I would certainly love to see a AI zones mod in a well made map
- [TT]
- Posts: 112
- Joined: Sat Mar 15, 2008 8:14 am
- Contact:
Re: AI Zones in Foundation
should post a tutorial on how to do ai zoneing, sence you got the respowns part covered
[Contact Me]
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: AI Zones in Foundation
he did
right?
right?
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: AI Zones in Foundation
Yes I did, now that I think of it, I might add some more stuff. But for now Ill just spell check it to make it more userfriendly
Don't snort the magic, we need it for the network.
- [TT]
- Posts: 112
- Joined: Sat Mar 15, 2008 8:14 am
- Contact:
Re: AI Zones in Foundation
And i didnt think i needed glasses. rofl (The link was there in front of my face, just didnt have to commen sence to push it) lol
[Contact Me]
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: AI Zones in Foundation
this looks really cool,
i'm thinking about making an AI mod,
(by reading grimdoomer's TUTs)
witch would be my First Posted Mod.
right after i learn more about "Controls" and "Mach"s
Back on topic, great job Grimdoomer!
keep them coming!
i'm thinking about making an AI mod,
(by reading grimdoomer's TUTs)
witch would be my First Posted Mod.
right after i learn more about "Controls" and "Mach"s
Back on topic, great job Grimdoomer!
keep them coming!
- JK-47
- Posts: 153
- Joined: Wed Jan 16, 2008 5:43 am
- Location: Washington
Re: AI Zones in Foundation
Sweet, I'll play it later on today.