Block Fort - Mario Kart 64
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- Joined: Sun Jun 21, 2009 8:41 pm
Block Fort - Mario Kart 64
Map Information:
[ YES ] __System Link
[ YES ] __Skins
[ YES ] __Injected Models
[ YES ] __Weapon Mods
[ YES ] __Lighting Mods
[ YES ] __Injected Sounds
[ NO ] __Weather Added
[ YES ] __Working Gametypes
[ YES ] __BSP Mods
Base Map: Gemini.map
Introduction
It has been along time since I have posted a mod here, and I know that I said that I had quit modding Halo 2 after I released Hideout 2. But when I saw Yamagushi's cube app this is the first thing that came to mind was this level in Mario Kart 64, so I decided that I would try and see what I could do!
Pictures of the Level
Warp Pipes By: Dootuz
New Mario Style HUD's
Master Chief
Elite
Game Types
3rd Person Assault Bomb By: Dootuz
1st Person Assault Bomb By: Dootuz
King of the Hill Circle
Warthog Skin
Music
When you first spawn you hear "Its a me Mario!"
From then on there are four different classic Mario songs that play in random order which are:
Super Mario 64 Title Music
Mario Kart 64 Block Fort
Wing Cap Theme
Metal Mario Theme
Download
https://www.sendspace.com/file/jg5vs5
(Updated link 5/2015)
Credits
Dootuz - Assault Bomb model, Warp Pipe model, SLC Testing, alot of ideas, shaders
this mod wouldn't be nearly as good with out his help!
Click 16 - Taught me how to edit the Master Chief and the Elite's Shields
Yamagushi and everyone else who helped make custom cubes a reality
Last edited by Halo0001 on Fri May 06, 2016 7:22 pm, edited 3 times in total.
- troymac1ure
- Keeper of Entity
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Re: Block Fort - Mario Kart 64
Looks stylin'!
The only downfall is I'm gonna guess it's not SLC ?
Gonna have to try it anyways.
The only downfall is I'm gonna guess it's not SLC ?
Gonna have to try it anyways.
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- Posts: 12
- Joined: Sun Jun 21, 2009 8:41 pm
Re: Block Fort - Mario Kart 64
It's SLC I fixed all the major problems of it since I posted that question earlier....there are still some minor problems but nothing that should affect game play...oh and have fun playing!!
- Gary
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Re: Block Fort - Mario Kart 64
troymac1ure wrote: The only downfall is I'm gonna guess it's not SLC ?
Halo0001 wrote: Map Information:
[ YES ] __System Link
[...]
Looks good, there does seem to be a lack of light though.
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- Joined: Sat Dec 20, 2008 3:17 am
Re: Block Fort - Mario Kart 64
Nice! I loved helping with this mod! The skin... the shaders... the hogs...
Yep it was fun!
EDIT: You fail. You make me spend 3 days on hog skins you didn't even use.
Yep it was fun!
EDIT: You fail. You make me spend 3 days on hog skins you didn't even use.
- socrates
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Re: Block Fort - Mario Kart 64
3 words....
Check Your PM's
Check Your PM's
- troymac1ure
- Keeper of Entity
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Re: Block Fort - Mario Kart 64
troymac1ure wrote: The only downfall is I'm gonna guess it's not SLC ?
Great! Now I just need to learn to read before posting questions...Halo0001 wrote: Map Information:
[ YES ] __System Link
[...]
I just assumed that you used Onyx and it wasn't SLC.
- DemonicSandwich
- Trollwich
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Re: Block Fort - Mario Kart 64
Heeeeey, didn't I fix SLC on this map? I do recall fixing a very similar map for socrotes a short time back but then I saw that it wasn't even posted by socrates. >_>
You two just happen to have very similar ideas I suppose.
Fixed your links. Luckily link parsing on halomods didn't fuck up the link.
Remember to put [url] tags on your links if you don't want the posting system to rape your links.
You know we do have a few public FTP accounts here.
Cougar, if you would, put this patch in a better location.
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Just played the map and I say the sounds used here is a great touch. Makes you want to race around the map in the warthogs.
Few things bug me though like the colors used in the HUD. And the map is just way huge when on foot. Weapons and vehicles are few and far between.
You two just happen to have very similar ideas I suppose.
Fixed your links. Luckily link parsing on halomods didn't fuck up the link.
Remember to put [url] tags on your links if you don't want the posting system to rape your links.
You know we do have a few public FTP accounts here.
Cougar, if you would, put this patch in a better location.
--------------------------------------------------------------------------------
Just played the map and I say the sounds used here is a great touch. Makes you want to race around the map in the warthogs.
Few things bug me though like the colors used in the HUD. And the map is just way huge when on foot. Weapons and vehicles are few and far between.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Block Fort - Mario Kart 64
Look great!! Good job!
I'll have to play it
I'll have to play it
Last edited by neodos on Fri Jun 26, 2009 2:36 pm, edited 1 time in total.
- XZodia
- Staff
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Re: Block Fort - Mario Kart 64
This looks really good, I love the hill texture!
- troymac1ure
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Re: Block Fort - Mario Kart 64
I agree with DS here.
I Love the map and to see a whole new map that is SLC is awesome, but it is way too big. I think I may edit it a little and bump the movement speed up on it as well as I find the height seems low (like our in the ground).
Now it just needs some modelled Karts injected, change the grenades to fireballs, make the overshields in the shape of a star and have a jetpack shaped like a leaf that gives MC a tail...
I Love the map and to see a whole new map that is SLC is awesome, but it is way too big. I think I may edit it a little and bump the movement speed up on it as well as I find the height seems low (like our in the ground).
Now it just needs some modelled Karts injected, change the grenades to fireballs, make the overshields in the shape of a star and have a jetpack shaped like a leaf that gives MC a tail...
- DoorM4n
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- Location: Houston
Re: Block Fort - Mario Kart 64
WOW. This is the greatest mod I have ever seen for Halo 2.