[App] H2 Ocular
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- Posts: 18
- Joined: Fri Feb 22, 2008 4:20 am
[App] H2 Ocular
H2 Ocular
Description:
Like Viprone, this tool makes every non-host player able to see your projectile swaps. Only one difference, this tool does it right. You can apply visibility before, after, or while you mod your map. H2 Ocular has hours of research behind it. Much different than Viprone; Viprone takes meta from the rocket launcher. H2 Ocular changes one Int32 value that makes the projectile visible. All research was done by myself. This tool works 100% on every weapon, and does them all 100% properly. Trust me, your going to be happy.
Tutorial:
1. Open your map in H2 Ocular (File->Open)
2. Check each weapon you want to make visible(to non-host players)
3. Go to: Queue -> Engage Visible
4. Exit
Pictures:
Credits:
[GoldBl4d3] - Researcher, Programmer, Designer
Download:
*Attachment
My Notes to you all:
I havent posted here in forever and thought maybe you guys would like this. I havent made a tool in forever either. The last one ive been working on is Crux; which is a real time halo studio. But yes, I did research myself, if anyone would like to know this research so they too can implement this into an app of theirs, let me know. You just gotta give credit Or u can still credit and ill give u my library file for it.
Description:
Like Viprone, this tool makes every non-host player able to see your projectile swaps. Only one difference, this tool does it right. You can apply visibility before, after, or while you mod your map. H2 Ocular has hours of research behind it. Much different than Viprone; Viprone takes meta from the rocket launcher. H2 Ocular changes one Int32 value that makes the projectile visible. All research was done by myself. This tool works 100% on every weapon, and does them all 100% properly. Trust me, your going to be happy.
Tutorial:
1. Open your map in H2 Ocular (File->Open)
2. Check each weapon you want to make visible(to non-host players)
3. Go to: Queue -> Engage Visible
4. Exit
Pictures:
Credits:
[GoldBl4d3] - Researcher, Programmer, Designer
Download:
*Attachment
My Notes to you all:
I havent posted here in forever and thought maybe you guys would like this. I havent made a tool in forever either. The last one ive been working on is Crux; which is a real time halo studio. But yes, I did research myself, if anyone would like to know this research so they too can implement this into an app of theirs, let me know. You just gotta give credit Or u can still credit and ill give u my library file for it.
Last edited by GoldBl4d3 on Fri Mar 26, 2010 10:18 pm, edited 2 times in total.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: [App] H2 Ocular
This looks handy, but couldn't you have made it an attachment? Filefront likes to delete their files in a short period of time.
Nice program, but I doubt if I will ever use it... Maybe...
Nice program, but I doubt if I will ever use it... Maybe...
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- Posts: 18
- Joined: Fri Feb 22, 2008 4:20 am
Re: [App] H2 Ocular
Well, it can surve as another purpose, and that was to find out more about the weapon proj reflexive.
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- Posts: 1974
- Joined: Sun Jan 27, 2008 4:50 am
Re: [App] H2 Ocular
I do like playing with others on XBC, and some of them really enjoy having a basic projectile swap. I can really use this.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
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- Posts: 18
- Joined: Fri Feb 22, 2008 4:20 am
Re: [App] H2 Ocular
Im on xbc all the time. Whents ur nameon there.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: [App] H2 Ocular
VxClickxV is my XBC and Xlink name.
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- Posts: 1974
- Joined: Sun Jan 27, 2008 4:50 am
Re: [App] H2 Ocular
mr[hyper]penguin
If you check on the gamers night thread you can find out who else has xbc.
If you check on the gamers night thread you can find out who else has xbc.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
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- Posts: 18
- Joined: Fri Feb 22, 2008 4:20 am
Re: [App] H2 Ocular
Okay, I will do that thx
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- Posts: 18
- Joined: Fri Feb 22, 2008 4:20 am
Re: [App] H2 Ocular
Sry for double post, but Click, ur already on my friendslist. We must have met already. lolClick16 wrote:VxClickxV is my XBC and Xlink name.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: [App] H2 Ocular
... Oh...
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- Posts: 2
- Joined: Tue Sep 07, 2010 11:35 pm
Re: [App] H2 Ocular
please re-up
thanks
thanks
- DrXThirst
- Posts: 98
- Joined: Fri Jan 04, 2008 9:40 pm
Re: [App] H2 Ocular
Man, back in the days of Halo 2 modding this would have been great.
All of the "XBL" mods on Turf with the scarab, hahaha. I had my own tricks for making this work, but you know, I'm good like that.
All of the "XBL" mods on Turf with the scarab, hahaha. I had my own tricks for making this work, but you know, I'm good like that.
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- Posts: 14
- Joined: Sun May 09, 2010 9:03 am
Re: [App] H2 Ocular
Does anyone know how he achieved this i would like to put it into a application of my own.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: [App] H2 Ocular
Same way you would do it if you only had a meta editor
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- Posts: 14
- Joined: Sun May 09, 2010 9:03 am
Re: [App] H2 Ocular
And how do you do that?
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: [App] H2 Ocular
There should be a tutorial for this here somewhwere.
The rocket proj can be seen by all, so the app copies, and overwrites part of the tag on unseen projectiles.
"H2 Ocular changes one Int32 value that makes the projectile visible."
We used to duplicate the rocket proj tag then swap its idents to another proj. (this still works)
The rocket proj can be seen by all, so the app copies, and overwrites part of the tag on unseen projectiles.
"H2 Ocular changes one Int32 value that makes the projectile visible."
We used to duplicate the rocket proj tag then swap its idents to another proj. (this still works)
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: [App] H2 Ocular
holy hel! I'm playing a halo 2 lan this christmas break! We are definitely using this! thanks for this man!
PS. Im always late on this shit.
PS. Im always late on this shit.
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- Posts: 14
- Joined: Sun May 09, 2010 9:03 am
Re: [App] H2 Ocular
So no one knows the exact method?
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: [App] H2 Ocular
If memory serves me right, you simply need to change the prediction type to None (or 0 as an Int16) in the Barrels reflexive.
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: [App] H2 Ocular
Correct.Click16 wrote:If memory serves me right, you simply need to change the prediction type to None (or 0 as an Int16) in the Barrels reflexive.