Entity 2.1.24

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JacksonCougar
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Re: Entity 2.1.6

Post by JacksonCougar »

They are made up of blocs, not sbsp, so you have to view obstacles, and the shader Dark used is transparent so it might not even render.
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Ogrish
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Re: Entity 2.1.6

Post by Ogrish »

Can you expand on the String Swapper/Editor thing? Terminology is a weak point :roll:.
i mean to swap these
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

Ogrish wrote:
Can you expand on the String Swapper/Editor thing? Terminology is a weak point :roll:.
i mean to swap these
<img>
Thanks for the info. It's done and will be in the next release.
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Zieon Eslador
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Re: Entity 2.1.6

Post by Zieon Eslador »

JacksonCougar wrote:They are made up of blocs, not sbsp, so you have to view obstacles, and the shader Dark used is transparent so it might not even render.
...How exactly would I do that? The BSP Viewer doesn't even open with any Onyx maps.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
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neodos
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Re: Entity 2.1.6

Post by neodos »

You should check if there are any nulled out spawns on the blocs scen or mach and collections, sometimes when a spawn ident or the palette ident is nulled out the sbsp viwer won't load anymore, so swap the nulled out spawns on the ident viwer by any other object and then try to load.


Edit: confirmed, I tested again because i got this problem long ago, if a machine palette ident is nulled out the sbsp viwer won't load, i guess you should make sure bloc scen and collections palettes are not nulled out too.
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Zieon Eslador
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Re: Entity 2.1.6

Post by Zieon Eslador »

neodos wrote:You should check if there are any nulled out spawns on the blocs scen or mach and collections, sometimes when a spawn ident or the palette ident is nulled out the sbsp viwer won't load anymore, so swap the nulled out spawns on the ident viwer by any other object and then try to load.
Thanks, I'll try in the morning. I have to sleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

neodos wrote:You should check if there are any nulled out spawns on the blocs scen or mach and collections, sometimes when a spawn ident or the palette ident is nulled out the sbsp viwer won't load anymore, so swap the nulled out spawns on the ident viwer by any other object and then try to load.


Edit: confirmed, I tested again because i got this problem long ago, if a machine palette ident is nulled out the sbsp viwer won't load, i guess you should make sure bloc scen and collections palettes are not nulled out too.
Jus stepped through the code.
It's mostly the Sound Scenery that's doing it. I just looked into it and fixed a few parts. Also, the demo Onyx map has [ITMC] mulltiplayer\vehicles\vehicle0 which has a nulled VEHI path. That is causing an error as well.

Make sure that you set the one above to warthog first, then check you Sound Scenery Pallette for nulls as well.
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neodos
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Re: Entity 2.1.6

Post by neodos »

Mach too, i nulled out one on zanzibar scnr mahc palette and the sbsp viwer wouldn't load anymore, i guess it does that for all spanws with palettes.
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Ogrish
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Re: Entity 2.1.6

Post by Ogrish »

Also if you swap lightmap or sky bsp viewer wont work in most versions of Entity.
P.S. Entity 2.1.1 will open onyx maps all day long. :wink:
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Re: Entity 2.1.6

Post by XZodia »

troymac1ure wrote:The raw chunks were added just for testing stuff as they are all different. You could make a plugin for one, but it ould only work on that specific chunk on that map. It's basically just a quick visual as to how many chunks there are and size of each. It does load the RAW ino the hex editor, but the hex editor needs work. I started updating it, but forgot and left it only partially changed :(
all you need to clone is offset and size....so you wouldn't need a plugin
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

xzodia wrote:all you need to clone is offset and size....so you wouldn't need a plugin
Not for cloning. If there was a specific raw section that you wanted to work extensively with, you could create a plugin for the raw data to see if more visually and be able to change sections of it quickly, but as I said, it would only be for that one specific raw section.
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Re: Entity 2.1.6

Post by xxpenguinxx »

troymac1ure wrote:
xzodia wrote:all you need to clone is offset and size....so you wouldn't need a plugin
Not for cloning. If there was a specific raw section that you wanted to work extensively with, you could create a plugin for the raw data to see if more visually and be able to change sections of it quickly, but as I said, it would only be for that one specific raw section.
Well, for shader and bone assignment you could just tell it to find the first and last crsr in the raw and have it display the proper bytes...
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Ogrish
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Re: Entity 2.1.6

Post by Ogrish »

I love how we can type in the coords for objects, but now im spoiled and want to do this with the camera as well.

So when the viewer loads, i can type in, say current pos + 20 and have the birds eye view instantly.
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

Ogrish wrote:I love how we can type in the coords for objects, but now im spoiled and want to do this with the camera as well.

So when the viewer loads, i can type in, say current pos + 20 and have the birds eye view instantly.
Um, this feature exists. It's under one of the side menus 8-)
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Ogrish
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Re: Entity 2.1.6

Post by Ogrish »

LMAO! I forgot. :XD:
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Ogrish
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Re: Entity 2.1.6

Post by Ogrish »

Sorry for the Double post, but i had too. :p
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Zieon Eslador
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Re: Entity 2.1.6

Post by Zieon Eslador »

Zieon Eslador wrote:Thanks, I'll try in the morning. I have to sleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep.
It did work, but I'll have to find a makeshift skin for it, because the BSP viewer doesn't show shaders. My map's pieces look like a big gray blob and I can't see where one ends and the others begin.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Re: Entity 2.1.6

Post by Dragonfire »

Can u make it show water levels? :D
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

Ogrish wrote:Sorry for the Double post, but i had too. :p
Image
Just wanted to make sure people didn't screw their map up and blame it on me. Thought I'd make it obvious...
Dragonfire wrote:Can u make it show water levels? :D
I dunno, but I could look into it ;)
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Re: Entity 2.1.6

Post by xxpenguinxx »

Am I the only one who has found a hidden image?
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
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Re: Entity 2.1.6

Post by neodos »

No i found the little too :wink:
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

Shock120 wrote:anything new regarding
tag injection/extraction?
Chunk cloning?
Script compiler/decompiler?
No, a while back I worked on chunk cloning for ages and just got frustrated. I also looked at tag duplication and found some errors with that, but mostly plugin related.
I would like to do more on these 2 areas. I may take another run at them, but ATM I'm trying to make a map for the mappack (as I think everyone else should do too).

I'm not much of a modder, I just program alot, so there is alot of learning for me in on the modding end of things. I figure this is good though as I will understand more of the problems with Entity and therefore may have more of a chance of fixing them.
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troymac1ure
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Re: Entity 2.1.6

Post by troymac1ure »

Update Entity. Check above.
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Ogrish
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Re: Entity 2.1.6

Post by Ogrish »

well i tried this one out on my kids pc, it would give me an objects not set to a refrnce error everytime i opened a map, it gives me the same error when saving in bsp viewer, and it freezes when i try to close the viewer, then must be close via taskmanager.
after reopening map it appears everything was saved correctly.
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Re: Entity 2.1.6

Post by xxpenguinxx »

I can't save bitmaps with this new build...
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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