CaptainPoopface wrote:That looks cool! Although I don't know how I would use it, to be honest... Can you explain your intentions?
The first screen shows an example of a label that is situated outside of the reflexives tag. There are a few of these instances throughout, but since Entity couldn't handle them, they were just left alone.
In this case, I am in the [wgit] ...\main_menu_screen tag and it has a box that should allow you to pick from a specific list of screen "skin"s, however this list of names is located in the [wigl] ui\ui_shared_globals tag and so before now, you wouldn't be able to list them. The current entity/plugin will just show "11" which isn't very helpful unless you know that you need to relate this number to the listing in the [wigl] tag. Now with the update, you will see the list from the [wigl] tag and be able to instantly tell that "11" stands for the "main_menu" skin. Hope this describes that part.
The second screen shows ALL of the menus from Halo 2 and allows you to change the bitmaps, locations and scroll settings. This would allow for very easy custom menu backgrounds. And hopefully when I get it finished, custom menu text and positions as well, so all menus will be completely customizable in a visual form.
CaptainPoopface wrote:Also, I don't know if this is a matter of the plugin or the meta editor, but it would be nice to see the 4-byte float values encoded as floats instead of bytes (I am thinking specifically of the effe tag reflexives where chunks 4-7 are scale A and chunks 8-11 are scale B, and the effect scales from A to B).
This sounds like a plugin issue. XZodia lists the scale values as bitmask32 (if we are talking the same thing). Make a new plugin set, then try using the plugin updater to d/l the most recent plugins. This way you still have all your originals if you don't like some of the plugins.
CaptainPoopface wrote:I would like to understand the "Function" bytes of (for example) the MGS2 tag and how to edit them to achieve some desired outcome, but I don't know if anyone understands those. I've seen other tags with a "Functions" reflexive as well. I remember a mod, probably from the Killtrocity v2 map pack, that had a giant blue-green MGS2 in the center of it. Maybe I can dissect that.
Haven't looked into MSG2 at all (or even sure what it is), so no help there.