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Contribute™ v1.1

Posted: Tue Feb 17, 2009 7:33 pm
by XZodia
In a way this program is revolutionary, in that its never been done before in modding...I hope it will solve the current problem of various people all working on there own apps doing the same things...>_<

What I have created here today is a backbone program to try and promote better and easier modding. As it stands it doesn't do anything! However, it does provide tools enough for even novice programs to put a modding applet together. Notice the term applet here.

As far as this program is concerned an applet can be anything you care to add to the program. Applets are loaded at runtime from whatever DLL's it finds in its "Applet" folder. The applets are added each of your map windows for your usage and all the applets in a window share a common MapStream (A custom built map reader/write created by me, which makes it insanely easy to make changes to a map). It also provides a set of classes for dependancies, bitmasks, stringids etc.

It comes with a visual studio template to jump start your applets (Contribute Applet.zip), it should be put in your: "My Documents\Visual Studio 2008\Templates\ProjectTemplates" folder.

I know I said this doesn't do anything, but since I've included a great meta editor which I wrote. It has great RTH features :D Kudoz to xbox7887 for help and YeloDebug.
Also, Jackson made a Screenshot applet and thats included too!

Ideas for applets:
  • Dependacy Swapper
    RTH
    Chunk Cloner
    Bitmap (Internalizer, Injecter etc)
    Model (Internalizer, Injecter etc)
    Sound (Internalizer, Injecter etc)
    ...other RAW things...
    All those single purpose apps you have scattered around your hard disk...
Happy Contributing

32Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%20v1_1.zip
64Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%2064Bit%20v1_1.zip

Applet Repository: viewtopic.php?f=10&t=1255

Image

Re: Contribute

Posted: Wed Feb 18, 2009 12:23 am
by XZodia
Meta Editor Preview - (I'm really happy with this cause its the 1st time I've got reflexives to work :P )

Image

Re: Contribute

Posted: Wed Feb 18, 2009 12:37 am
by Eaton
This looks very nice. :)

Re: Contribute

Posted: Wed Feb 18, 2009 12:50 pm
by XZodia
More updatez...

Image

Re: Contribute

Posted: Wed Feb 18, 2009 11:44 pm
by Dragonfire
Those colors are trippy O.o

Re: Contribute

Posted: Thu Feb 19, 2009 1:01 am
by Grimdoomer
There are two problems I see with this. 1) most people code for halo differently, and unless you make the map reading applet extendable, no one is gunna be happy with reading the same info along with anything missed twice. 2) Applet? as in Java? Because I hate java, and even though I am talking a class on it, I for one refuse to program in it.

Re: Contribute

Posted: Thu Feb 19, 2009 1:08 am
by XZodia
Grimdoomer wrote:unless you make the map reading applet extendable
Of course its extendable, what d'you take me for a noob?
Grimdoomer wrote: 2) Applet? as in Java? Because I hate java
No, a C# dll numb nuts :¬_¬: did you even read my post?

Re: Contribute - Update Meta Editor v1.0

Posted: Thu Feb 19, 2009 1:20 am
by XZodia
Updated. Made some changes to the basic libraries and made a better meta editor than entity, which loads the SCNR plugin without issues. :D

Note: Tool and debug options don't currently work

Re: Contribute - Update Meta Editor v0.9

Posted: Thu Feb 19, 2009 3:17 am
by OwnZ joO
This is a good idea, hopefully some other people code some stuff for it. The nice thing is that you could use a different "applet" if you prefer one or the other.

Re: Contribute - Update Meta Editor v0.9

Posted: Thu Feb 19, 2009 9:01 pm
by xxpenguinxx
I can't get the project and template to load in visual studio properly.

Re: Contribute - Update Meta Editor v0.9

Posted: Thu Feb 19, 2009 9:57 pm
by XZodia
What version are you running?

Re: Contribute - Update Meta Editor v0.9

Posted: Thu Feb 19, 2009 10:07 pm
by xxpenguinxx
visual studio 2008

Re: Contribute - Update Meta Editor v0.9

Posted: Thu Feb 19, 2009 10:25 pm
by Zieon Eslador
Needs to be Visual C# Studio 2008, you know, the green one.

Re: Contribute - Update Meta Editor v0.9

Posted: Fri Feb 20, 2009 1:41 am
by Eaton
Zieon Eslador wrote:Needs to be Visual C# Studio 2008, you know, the green one.
Visual C# Express Edition is the full name. :wink:

Re: Contribute - Update Meta Editor v0.9

Posted: Fri Feb 20, 2009 1:47 am
by XZodia
or in my case Pro edition >_>

Re: Contribute - Update Meta Editor v0.9

Posted: Fri Feb 20, 2009 4:05 am
by JacksonCougar
Student Discounts ;[

Re: Contribute - Update Meta Editor v0.9

Posted: Fri Feb 20, 2009 5:29 am
by Gary
JacksonCougar wrote:Student Discounts ;[
5 Finger Discount :|

Re: Contribute - Update Meta Editor v0.9

Posted: Fri Feb 20, 2009 3:27 pm
by XZodia
dreamspark.com For Freez

Re: Contribute - Update Meta Editor v0.9

Posted: Fri Feb 20, 2009 7:27 pm
by DemonicSandwich
Gjsdeath wrote:
JacksonCougar wrote:Student Discounts ;[
5 Finger Discount :|
Left-click discount. :|

Re: Contribute™ v1.0

Posted: Sat Feb 21, 2009 9:20 pm
by XZodia
Ladies and Gentlemen, I give you Contribute™ v1.0!

Re: Contribute™ v1.0

Posted: Sat Feb 21, 2009 9:39 pm
by Eaton
YES, a RTH feature! :D :shock:

Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 5:29 am
by Grimdoomer
Your meta editor is so god dam slow!

Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 8:45 am
by Ogrish
It keeps telling me im poking the wrong map, so i hit load this map, and it froze my xbox.

Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 5:06 pm
by XZodia
Grimdoomer wrote:Your meta editor is so god dam slow!
wut =S
Ogrish wrote:It keeps telling me im poking the wrong map, so i hit load this map, and it froze my xbox.
64bit OS Problem, I will do a 64bit build but I don't know if it'll help.

Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 10:49 pm
by xxpenguinxx
Grimdoomer wrote:Your meta editor is so god dam slow!
I didn't have problems with the meta editor, other then the normal lag, when scrolling which I only get that in vista, but the tag tree view took like 30secs or so to load everything.