Contribute™ v1.1
Posted: Tue Feb 17, 2009 7:33 pm
In a way this program is revolutionary, in that its never been done before in modding...I hope it will solve the current problem of various people all working on there own apps doing the same things...>_<
What I have created here today is a backbone program to try and promote better and easier modding. As it stands it doesn't do anything! However, it does provide tools enough for even novice programs to put a modding applet together. Notice the term applet here.
As far as this program is concerned an applet can be anything you care to add to the program. Applets are loaded at runtime from whatever DLL's it finds in its "Applet" folder. The applets are added each of your map windows for your usage and all the applets in a window share a common MapStream (A custom built map reader/write created by me, which makes it insanely easy to make changes to a map). It also provides a set of classes for dependancies, bitmasks, stringids etc.
It comes with a visual studio template to jump start your applets (Contribute Applet.zip), it should be put in your: "My Documents\Visual Studio 2008\Templates\ProjectTemplates" folder.
I know I said this doesn't do anything, but since I've included a great meta editor which I wrote. It has great RTH features Kudoz to xbox7887 for help and YeloDebug.
Also, Jackson made a Screenshot applet and thats included too!
Ideas for applets:
32Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%20v1_1.zip
64Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%2064Bit%20v1_1.zip
Applet Repository: viewtopic.php?f=10&t=1255
What I have created here today is a backbone program to try and promote better and easier modding. As it stands it doesn't do anything! However, it does provide tools enough for even novice programs to put a modding applet together. Notice the term applet here.
As far as this program is concerned an applet can be anything you care to add to the program. Applets are loaded at runtime from whatever DLL's it finds in its "Applet" folder. The applets are added each of your map windows for your usage and all the applets in a window share a common MapStream (A custom built map reader/write created by me, which makes it insanely easy to make changes to a map). It also provides a set of classes for dependancies, bitmasks, stringids etc.
It comes with a visual studio template to jump start your applets (Contribute Applet.zip), it should be put in your: "My Documents\Visual Studio 2008\Templates\ProjectTemplates" folder.
I know I said this doesn't do anything, but since I've included a great meta editor which I wrote. It has great RTH features Kudoz to xbox7887 for help and YeloDebug.
Also, Jackson made a Screenshot applet and thats included too!
Ideas for applets:
- Dependacy Swapper
RTH
Chunk Cloner
Bitmap (Internalizer, Injecter etc)
Model (Internalizer, Injecter etc)
Sound (Internalizer, Injecter etc)
...other RAW things...
All those single purpose apps you have scattered around your hard disk...
32Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%20v1_1.zip
64Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%2064Bit%20v1_1.zip
Applet Repository: viewtopic.php?f=10&t=1255